Game Designer
Core
Design and prototype hybrid-casual and puzzle game mechanics, owning level design end-to-end from concept to playable build.
Role type
Mid-level Game Designer (Mobile Puzzle/Hybrid-Casual)
Builds
Playable mobile game builds with balanced progression curves
Domain
Mobile gaming, hybrid-casual, puzzle
Required skills
Level design, Unity, game feel analysis, mechanics ideation, playtest iteration, market analysis
Preferred skills
Experience deconstructing top-charting mobile games, strong communication, critical thinking
Technologies
Unity
Responsibilities
Design and prototype hybrid-casual & puzzle mechanics, own level design across a full progression curve, review game feel and flow, collaborate with developers and artists, analyze top-charting titles to validate new mechanics
Seniority
Mid-level, hands-on IC
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