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Product & Design
› Game & Level Design
Game & Level Design
1,253 open positions
Technical Game Artist
Evolution
Warsaw, Masovian Voivodeship, pl
1mo
Technical Artist providing technical support to the Design team, solving complex challenges related to tools, workflows, game code, and Blueprints while creating and optimizing game assets.
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Lead Game Designer
Ubisoft
Da Nang, vn
1mo
Define, structure, and drive the overall game design vision for live (GaaS) and AAA/AA titles, ensuring coherence across gameplay systems and player progression.
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Senior Level Designer - Hole.io
Voodoo
Paris
1mo
Senior Level Designer creating engaging 3D levels for the mobile casual game Hole.io, defining progression and difficulty curves.
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Senior Multimedia Design Manager
Tencent
China-Shenzhen
1mo
Senior Multimedia Design Manager overseeing cross-functional design operations for international game studios and marketing campaigns.
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Lighting Technical Director (All levels) - ILM London
Disney
London, United Kingdom
1mo
Design and create high-quality CG lighting and rendering for complex shots across diverse VFX projects.
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Principal Gameplay Animator
Absurdventures
Santa Monica
$150k–$150k
1mo
Define and deliver animation quality, style, and feel for a AAA open world action-adventure game by creating gameplay animations and establishing standards.
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Lead Animator
Ubisoft
Da Nang, vn
1mo
Lead a team of animators to define visual styles, ensure quality, and deliver high-quality character movements and cinematics for Ubisoft game titles.
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Senior Technical Artist, Animation - Unpublished R&D Product
Riotgames
Shanghai, China
1mo
Design and implement animation technical solutions and engine integration for an unpublished R&D product, focusing on character rigging, animation state machines, IK, and character physics.
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Lead Open World Designer
Absurdventures
Santa Monica
$150k–$150k
2mo
Lead a multi-disciplinary team to design and implement engaging, immersive open-world content including characters, encounters, side missions, puzzles, and secrets.
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Lead Level Artist
2k
Remote
$125k–$125k
2mo
Lead a team of World Builders and Level Artists to create compelling, stylized, high-quality level art and immersive world-building for a AAA BioShock game.
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Senior Character Rigger - [Rainbow Six Siege]
Ubisoft
Montreal, QC, ca
2mo
Create high-quality character rigs in 3DS Max and integrate them into the game engine for a character-driven AAA game.
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[Dungeons & Dragons PC-Console] Chef d'équipe concepteur de quêtes - Lead quest designer
Gameloft
Montreal, QC, ca
2mo
Lead quest designer for an open-world action-RPG/survival life-simulation game blending D&D mechanics.
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Environment Surfacing Artist
Skydance
Madrid
2mo
Creates and adapts environment textures and materials for animation productions using photographic references, hand-painted techniques, and procedural workflows.
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Principal / Senior Animator
Neteasegames
Singapore-Guoco Midtown
2mo
Design and produce 3D character actions for large-scale games, ensuring smooth and dynamic performances aligned with game feel and motion principles.
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Associate Game Animator
Lnw
Sofia, Bulgaria
2mo
Creating 2D animations, motion graphics, and game imagery for online casino games and digital entertainment products.
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Senior Game Animator
Lnw
Sofia, Bulgaria
2mo
Senior 2D Animator creating animations, motion graphics, and game imagery for iGaming titles, serving as a bridge between creative teams and development engineers.
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Senior Game Development Expert, AI-Asset & Animation Production
Tencent
United Kingdom-London
2mo
Senior Technical Artist leading AI-enabled asset production, optimization, and physics-based animation workflows for AAA game co-development projects.
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Game Artist - Paper.io 2
Voodoo
Remote
2mo
Create high-quality 3D/2D assets, UI scenes, and VFX for the mobile game Paper.io 2 to support player engagement and visual hierarchy.
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Senior Level Designer
Gameloft
Brisbane, QLD, au
2mo
Design and implement detailed game environments, including terrain, landscapes, towns, and dungeons, to create immersive worlds that support gameplay and narrative.
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背景アーティスト|Environment Artist
Tencent
Japan-Tokyo-Business Tower
2mo
Creating 3D background art, environments, and objects for an upcoming AAA game title to deeply express the game's world.
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Senior Technical Designer in Animation
Epicgames
Cary
2mo
Design and create gameplay animation systems that facilitate appealing, high-quality character motion using technical understanding of character animation.
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Freelance Concept Artist - Paper.io 2
Voodoo
Remote
2mo
Create, develop, and integrate high-quality concept art (characters, environments, props, key art) to shape the visual identity of Paper.io 2.
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Principal Technical Artist - Vehicle Team
Lighthouse-Games
Royal Leamington Spa, England, United Kingdom
2mo
Define technical vision, systems, and workflows for creating high-quality real-time in-game vehicles, bridging art and engineering to solve complex pipeline challenges.
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VFX Artist - Paper.io 2
Voodoo
Remote
2mo
Creating high-quality 2D and 3D visual effects, motion graphics, and animations for core gameplay, UI screens, and characters in a mobile game.
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[Dungeons & Dragons PC-Console] Chef d'équipe concepteur de quêtes - Lead quest designer
Gameloft
Montreal, QC, ca
2mo
Lead quest designer for an open-world action-RPG/survival life-simulation game, ensuring quest vision quality and integration to support exploration, progression, and survival-crafting systems.
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Technical Animation Director (F/M/NB) [AAA Project]
Ubisoft
Annecy, Auvergne-Rhône-Alpes, fr
2mo
Identify, prepare, and adapt tools for the animation pipeline (Animation Graphs, Ragdoll, Facial Animation, Rigging, Motion Capture, Cinematics) to support AAA game production.
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Technical Animation Director (F/H/NB) [AAA Project]
Ubisoft
Annecy, Auvergne-Rhône-Alpes, fr
2mo
Define, prepare, and adapt tools for the Animation and Animation Graph (behavior tree) pipeline in a AAA game production.
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Lead Level Artist (F/M/NB) [AAA Project]
Ubisoft
Annecy, Auvergne-Rhône-Alpes, fr
2mo
Lead Level Artist responsible for quality, consistency, and artistic execution of game environments produced by the World team.
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Lead Level Artist - (F/H/NB) [AAA PROJECT]
Ubisoft
Annecy, Auvergne-Rhône-Alpes, fr
2mo
Lead Level Artist responsible for quality, consistency, and execution of environments produced by the World team, translating artistic/technical/gameplay vision into readable, credible, and technically mastered environments.
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Lead Level Design (F/M/NB) [AAA Project]
Ubisoft
Annecy, Auvergne-Rhône-Alpes, fr
2mo
Lead Level Designer responsible for designing, organizing, and guiding the Level Design team to create coherent game spaces and gameplay experiences for a AAA project.
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Lead Technical Level Designer (F/M/NB) [AAA Project]
Ubisoft
Annecy, Auvergne-Rhône-Alpes, fr
2mo
Lead Technical Level Designer ensuring quality, consistency, and efficiency of technical production methods for game environments.
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Lead Technical Level Designer (F/H/NB) [AAA Project]
Ubisoft
Annecy, Auvergne-Rhône-Alpes, fr
2mo
Lead Technical Level Designer responsible for quality, consistency, and efficiency of technical production methods for the Level Design team, enabling creation of coherent, robust game environments.
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Lead Level Designer (F/H/NB) [AAA Project]
Ubisoft
Annecy, Auvergne-Rhône-Alpes, fr
2mo
Lead Level Designer responsible for designing, ensuring consistency, and executing game experiences for the World team, transforming gameplay/artistic/technical vision into readable, coherent, and impactful game spaces.
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Senior Cinematic Animator [Rainbow Six Siege]
Ubisoft
Montreal, QC, ca
2mo
Creating high-quality third-person cinematic animations (Victory Dances, loadout poses, event introductions) for Rainbow Six Siege to enhance player experience.
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Animateur.trice Cinématique Sénior [Rainbow Six Siege]
Ubisoft
Montreal, QC, ca
2mo
Create high-quality third-person view animations for customization content and cinematic sequences in Rainbow Six Siege, including Victory Dances, loading poses, and event intros.
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Gameplay Animator [Rainbow Six Siege]
Ubisoft
Montreal, QC, ca
2mo
Creating first-person and third-person gameplay animations and animation systems for the main character in a first-person shooter game.
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Animateur-trice jouabilité [Rainbow Six Siege]
Ubisoft
Montreal, QC, ca
2mo
Creating first-person and third-person character animations and animation systems for a new first-person shooter game.
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Head of Character Effects (CFX)
Netflix
Sydney,Australia
2mo
Lead and supervise character asset creation (Modeling, Rigging, Surfacing, CFX) for animated films, bridging artistic vision with 3D technical reality.
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Marketing Unity Developer - Hole.io
Voodoo
Paris
2mo
Producing high-performing video ads for Hole.io to drive global user acquisition by adapting gameplay, visuals, and creative concepts.
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Pipeline Engineer (Banco de Talentos)
Monks
Buenos Aires
2mo
Senior 3D Technical Director/Pipeline Engineer building end-to-end CGI pipelines for premium marketing clients.
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Game Designer (World of Warships: Legends)
Wargamingen
Belgrade
2mo
Design, implement, and balance new gameplay and content features for World of Warships Legends, a free-to-play naval action MMO.
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Technical Animation Director (unannounced project)
Ubisoft
Montreal, QC, ca
2mo
Designing and implementing scalable, high-performance animation systems and pipelines for a multiplayer game experience.
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Directeur.rice technique animation (projet non annoncé)
Ubisoft
Montreal, QC, ca
2mo
Lead technical animation systems for a multiplayer game experience in Unreal Engine, balancing creative goals with technical constraints.
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Visual Development Artist- Ink
Netflix
Los Angeles,California,United States of America
$0k–$0k
2mo
Design and paint characters, environments, and set layouts to define the aesthetic vision, emotional tone, and visual style for animated content from story inception to final delivery.
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VFX Supervisor
Netflix
Vancouver,Canada
$280k–$420k
2mo
Oversee all CG execution on animated films, ensuring creative and technical quality from assets to final delivery.
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Environment Surfacing Supervisor
Netflix
Sydney,Australia
2mo
Lead the environment surfacing team for a feature film, defining and supervising the look of all digital environments, sets, and props to align with the Director and Production Designer vision.
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Senior Technical Artist - Vehicle Team
Lighthouse-Games
Royal Leamington Spa, England, United Kingdom
2mo
Senior Technical Artist bridging art and engineering to build scalable systems and tools for vehicle content creation in a AAA game studio.
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Senior Animator
Outpost-Vfx
Mumbai, MH, in
2mo
Animating primary and secondary characters and elements for high-end episodic projects and feature films.
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Principal Software Engineer (Platform)
↗
Eyeline
Vancouver, British Columbia, Canada
$187k–$187k
2mo
Design and build modern production pipelines using USD and Houdini as a backbone, integrating Generative AI and ML techniques for VFX and virtual production workflows.
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2D Effects Artist (Temporary/Freelance)
Skydance
Santa Monica, Los Angeles
2mo
Design and animate 2D magical and elemental effects (magic, water, fire, smoke, debris) to enhance character performance and cinematic quality for a feature film.
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