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Product & Design
› Game & Level Design
Game & Level Design
1,247 open positions
Scénariste sénior [Assassin’s Creed]
Ubisoft
Quebec City, QUEBEC, ca
4mo
Senior narrative writer defining the game's story, tone, characters, and dialogue for the Assassin's Creed franchise.
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Compositor
Sonypicturesimageworks
Canada
$54k–$54k
4mo
Combines layers of rendered animation, special effects, graphics, live action, and static background plates to create final images meeting art direction.
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Sound Designer
Snowprint Studios AB
Stockholm, Sweden
4mo
Creating and maintaining the audio identity for the mobile strategy game Warhammer 40,000: Tacticus, including sound effects, voice over, marketing audio, and potentially music composition.
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Technical Director PaFX (Houdini)
Netflix
Vancouver,Canada
$120k–$120k
4mo
Procedural Asset and FX Technical Director supporting front-end assets and back-end shot-based teams (FX, Character-FX, Crowds, Matte Painting) in large-scale animated features and TV series.
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Generalist Artist Mid-Senior (DMP Specialized)
Disney
Mumbai, India
4mo
Generalist 3D artist creating photo-realistic digital environments, matte paintings, and assets for feature films using DMP techniques.
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UI/UX Artist - Paper.io 2
Voodoo
Paris
4mo
UI/UX Artist supporting the Art Director in ideating and executing the vision for Paper.io 2, a hybrid-casual mobile game.
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Compositeur d’expérience / Experienced Compositor
Sonypicturesimageworks
Canada
4mo
Combines layers of previously created materials (rendered animation, special effects, graphics, live action, static background plates) to create final images that meet art direction and integrates foreground, mid-ground, and background scenes to extend sets…
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Environment Artist
Sonypicturesimageworks
Canada
$75k–$100k
4mo
Design and creation of detailed large-scale full-CG and matte painted environments for live-action and animated features.
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Superviseur.e éclairagiste - PARIS
Rodeo-Fx
Paris, IDF, fr
4mo
Ensuring artistic and technical quality of lighting renders delivered by the Lighting team, aligning with the project's creative vision.
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Compositeur.trice Numérique - Manifestation d'intérêt
Rodeo-Fx
Paris, IDF, fr
4mo
Assemble visual elements of VFX shots to ensure artistic and technical coherence, delivering credible, polished, photorealistic images across the 2D pipeline.
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Lead Character Artist
Avalanche Studios Group
Stockholm
4mo
Lead a team of artists to translate artistic vision into high-quality visual content, with a strong emphasis on animal and creature design for games.
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Senior Technical Sound Designer
Absurdventures
San Rafael
4mo
Design and implement sound effects, ambient audio, and integrate audio into dynamic game mixes to enhance player experience and gameplay mechanics.
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Senior AI Game Designer [Tom Clancy's The Division 3]
Ubisoft
Malmö, Skåne County, se
4mo
Design and implement high-quality enemy NPCs to elevate combat experience in a 3rd-person shooter game.
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Junior Level Designer
Techland-S-A
Wrocław, Województwo dolnośląskie, pl
4mo
Building and optimizing levels and actions in an open-world game, creating unique graphic environments.
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Studio Interior Designer
Cross Border Talents
São Paulo, Estado de São Paulo
4mo
Design and deliver immersive physical studio environments for iGaming operations, managing the full lifecycle from concept to installation.
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背景アーティスト|Environment Artist
Tencent
Japan-Tokyo-Business Tower
4mo
Creating background art for AAA action game titles to deeply express the game's world view.
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Character Modeling Supervisor
Netflix
Sydney,Australia
4mo
Lead a team in creating high-quality 3D character assets (hero, secondary, background) that translate show designs into production-ready models for animation.
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3D Engineer
Customuse
London
4mo
Build technical foundations for AI-powered 3D asset creation, including generation, transformation, optimization, texturing, rendering, and shipping assets at scale.
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Assistant Teaching Professor of Digital Arts and Media Design
Psu
Penn State University Park
4mo
Teaching 3D animation courses and mentoring students in digital arts and media design workflows.
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Technical Director Core Assets
Netflix
Vancouver,Canada
$120k–$180k
4mo
Lead technical direction, tool development, and pipeline troubleshooting for Modelling, Rigging, and Surfacing of Characters and Environments in large-scale animated features and TV series.
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Narrative Director [Assassin's Creed]
Ubisoft
Montreal, QC, ca
4mo
Define, structure, and evolve the long-term narrative vision of the Assassin's Creed brand, ensuring a consistent player experience and strong narrative identity across projects.
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Senior Compositor
Outpost-Vfx
London, gb
4mo
Combine live action and computer-generated elements into visual effects shots to realize client and VFX Supervisor vision.
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Senior Technical Game Designer, Game Prototypes
Netflix
Remote
$120k–$120k
4mo
Design and implement gameplay mechanics for diverse game prototypes intended for direct play on Netflix's cloud streaming platform and other devices.
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Graduate In Training Program (GIT), UI/UX Designer - Unity 3D Developer
Valeo
Cairo
4mo
Design and develop high-performance 3D applications for vehicle driving and parking scenarios, integrating UI/UX for automotive instrument clusters and infotainment systems.
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Directrice narrative, Directeur narratif [Assassin's Creed]
Ubisoft
Montreal, QC, ca
4mo
Define, structure, and evolve the long-term narrative vision for a video game franchise (Ubisoft Montréal, Assassin's Creed).
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UI/UX Artist- Midcore Unit
Voodoo
Paris
4mo
Design UX flows and UI visual assets for midcore mobile games, creating intuitive player experiences and immersive visual language.
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Art Director - Draft Showdown
Voodoo
Paris
4mo
Define and own the overall artistic vision for midcore mobile games, ensuring consistency and alignment with commercial goals while driving visual refinement.
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Senior Vizrt Designer - Contract
Astucemedia
Montréal, QC, ca
4mo
Design, build, and optimize real-time graphics and data-driven visuals using Vizrt for live broadcast productions.
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Head of Environments
Netflix
Vancouver,Canada
$204k–$279k
5mo
Lead artistic execution and technical integrity of digital environments, sets, and props for animated film productions, bridging artistic vision with 3D technical reality.
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Technical Director Lighting
Netflix
Vancouver,Canada
$120k–$120k
5mo
Supporting creative and visual objectives for animated films through pipeline troubleshooting, tool development, and technical direction for lighting and rendering.
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Material Artist
Afry
Gothenburg, Västra Götaland County, se
5mo
Creating high-quality, physically accurate, photo-realistic materials for real-time rendering.
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Senior Vizrt Integrator / Developer - Contract
Astucemedia
NYC, NY, us
5mo
Technical implementation, data integration, and operational reliability of Vizrt graphics for live broadcast and digital platforms.
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Animator - Feature (All Levels) - ILM London
Disney
London, United Kingdom
5mo
Animate believable characters, creatures, and objects for feature film shots using Maya, ensuring high-quality performance and timely completion.
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Art Director - Sand Loop
Voodoo
Paris
5mo
Lead artistic direction for a portfolio of mobile puzzle games, establishing visual standards and guiding artists to create polished, market-ready experiences.
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Animator -VFX (All Levels) - ILM London
Disney
London, United Kingdom
5mo
VFX Animator creating high-quality characters, creatures, and objects for feature films and episodic projects at the intersection of artistic vision and technology.
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UI Prototyping Developer (m/w/d)
Affalterbach, Württemberg, BADEN_WUERTTEMBERG
5mo
Developing interactive UI prototypes for infotainment and digital product environments, implementing them in Unity or similar 3D/realtime engines.
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Principal Game Designer (Genre Specialist)
Tencent
United Kingdom-London
5mo
Define next-gen gameplay standards and provide strategic design direction for Tencent's overseas shooter, casual competitive, and RPG portfolio.
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Team lead Character (F/H/NB)
Ubisoft
Montpellier, Occitanie, fr
5mo
Lead the Character Art team for Beyond Good & Evil 2, structuring production pipelines and ensuring AAA-quality asset delivery for an open-world space opera game.
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Team lead Character (F/H/NB)
Ubisoft
Montpellier, Occitanie, fr
5mo
Lead the Character art team for Beyond Good & Evil 2, an open-world space opera action-adventure game, ensuring high-quality asset delivery and production efficiency.
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UI Animator
Aristocrat
Product Madness - Barcelona
5mo
Animating UI elements, 2D characters, and environments to enhance player experience in social casino games.
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Animator
Skydance
Madrid
5mo
Create animations at the highest artistic and technical level to transmit specific emotions in film moments.
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Senior Animator
Skydance
Madrid
5mo
Create animations at the highest artistic and technical level to transmit specific emotions in film moments, handling body mechanics, acting, facial performance, and final polish.
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Marketing Unity Developer - Eastern Europe - Growth
Voodoo
Paris
5mo
Producing high-performing video ads for user acquisition by modifying and iterating on game projects to create compelling visual narratives.
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Senior Technical Animator [Rainbow Six]
Ubisoft
Newcastle upon Tyne, England, gb
5mo
Designing and building rigging systems, skinning, physics, and modelling to support high-quality character assets and realistic AAA game worlds.
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Game Economy Designer - W/M/NB
Ubisoft
Paris, IDF, fr
5mo
Design and optimize economic balancing for game loop, progression, and monetization systems in RPG and looter-shooter games.
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Senior Game Designer - Beyond Good & Evil 2 - H/F/NB
Ubisoft
Remote
5mo
Design major gameplay systems for an open-world space opera action-adventure game, focusing on ship combat, enemy AI, puzzles, and systemic activities.
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背景アーティストインターン|Environment Artist Intern
Tencent
Japan-Osaka
5mo
Creating and implementing 3D background assets for AAA action games using Unreal Engine 5.
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2d Game Artist - Game Development
Hacksaw Studios AB
Stockholm, Sweden
5mo
Create graphical assets and reference material for online games, collaborating with developers and animators.
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2D Animator - Game Development
Hacksaw Studios AB
Stockholm, Sweden
5mo
Creating animations and visual effects for games to elevate player experience.
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Head of Effects
Netflix
Vancouver,Canada
$245k–$299k
6mo
Lead and supervise all visual effects (water, fire, smoke, atmospherics, destruction, magical/abstract) for an upcoming animated feature film, bridging creative intent with technical execution.
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