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Product & Design
› Game & Level Design
Game & Level Design
1,238 open positions
游戏高级3D动作设计师(代号对决) - Bluesea Studio
ByteDance
北京
Designing and producing skeletal rigging, animation, and combat mechanics for characters, monsters, and weapons in 3D games.
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游戏资深UI设计师(CCG卡牌)-ZREO36工作室
ByteDance
上海
Design UI modules for a Star Wars IP CCG card game, ensuring visual consistency and high-fidelity implementation across the product.
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自研-资深战斗策划(PVE & 怪物设计方向)
Tencent
Shenzhen, China
Designing PVE enemy combat systems, including monster behavior, movement logic, and multi-phase boss battle timelines for a shooter game.
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《三角洲行动》-AI产品运营
Tencent
Shenzhen, China
Design and optimize AI modules for player combat, looting, movement, and coordination in the tactical shooter game 'Delta Force: Hawk Ops'.
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高级角色3D设计师(代号对决) - Bluesea Studio
ByteDance
北京
Create 3D character models, weapons, skins, and monsters based on concept art, optimizing for performance and engine integration.
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技术美术(CCG卡牌)-ZERO36工作室
ByteDance
上海
Design and implement overall rendering performance for CCG card games, ensuring visual quality and solving technical-art integration issues.
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3D游戏动画(CCG卡牌)-ZERO36工作室
ByteDance
上海
Designing and producing 3D character animation assets (including base moves, skill moves, entrance animations, scene objects, and cutscenes) for a CCG card game.
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游戏文案策划-Bluesea
ByteDance
北京
Create game world settings, main storylines, character plots, and profiles for a game set in the Age of Discovery.
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游戏视觉设计师 - Bluesea Studio
ByteDance
北京
Design game UI visual styles, interface layouts, and icons for card/RPG/SLG games while establishing visual standards and collaborating with cross-functional teams to optimize player experience.
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战斗策划(二次元) - Bluesea Studio
ByteDance
北京
Design and implement combat systems, rules, and skill mechanics for 2D anime-style games.
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在研UE5射击游戏-特效设计
Tencent
Shenzhen, China
Design and produce high-quality 3D VFX for a commercial Unreal Engine 5 shooter game, focusing on realistic visual experiences and performance optimization.
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系统策划(代号对决) - Bluesea Studio
ByteDance
北京
Designing in-game system functions and gameplay mechanics for competitive games, ensuring game quality and tracking performance via data points.
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战斗特性PM - 深圳射击项目
ByteDance
深圳
Manage the full lifecycle of core features for a sci-fi realistic cross-platform (mobile/PC/console) shooter game built on UE5.
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关卡策划(JRPG) - Bluesea Studio
ByteDance
北京
Designing and producing level content for JRPGs, including activity dungeons, scene interaction puzzles, and PVP competitive modes.
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角色原画(代号对决)-Bluesea - Bluesea Studio
ByteDance
北京
Design characters, hero skins, weapons, and VFX for a 3D shooting game, ensuring alignment with the game's worldview and standards.
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3D特效设计师 - 研发支持中心
ByteDance
北京
Design and produce 3D visual effects for game development and promotional videos, ensuring style consistency with overall game art.
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Supercell游戏《部落冲突》 -游戏特效设计师
Tencent
Shenzhen, China
Design and produce full-spectrum game VFX for characters, buildings, scenes, and UI in a cartoon style for Clash of Clans.
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中级/资深地编(代号对决) - Bluesea Studio
ByteDance
北京
Designing and building 3D game levels, optimizing assets, and ensuring visual consistency and performance for mobile games.
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UE5游戏战斗策划专家-PVE射击游戏
ByteDance
深圳
Design and optimize core combat 3C experience (controls, feedback, interaction, HUD, audio) for a PVE shooter, including weapon systems, game mechanics, and level/monster design.
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游戏系统策划(生活模拟游戏) - 江南工作室
ByteDance
杭州
Design and implement life simulation gameplay systems and mechanics for a global audience.
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高级/资深3D特效设计师(代号对决) - Bluesea Studio
ByteDance
北京
Design and produce 3D visual effects for a shooting game, including bullets, skills, scenes, characters, and UI.
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高级/资深场景原画(代号对决) - Bluesea Studio
ByteDance
北京
Designing level maps, atmosphere art, and 3D asset breakdowns for game scenarios.
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游戏广告创意设计师(海外发行方向) - ONE Studio
ByteDance
北京
Oversees the full international advertising creative process for self-developed and licensed games, including strategy, production, and IP compliance.
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游戏音频策划(女性向内容游戏) - ZERO36工作室
ByteDance
上海
Design and control overall game audio content including SFX, music, and audio logic for gameplay, combat, and narrative in female-oriented content games.
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次世代写实角色概念设计师(高级/专家)
Tencent
Shenzhen, China
Design high-fidelity realistic characters, NPCs, monsters, and gear for next-gen games, ensuring designs are functional, anatomically correct, and ready for 3D production pipelines.
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微恐搜打撤SOC-玩法策划
Tencent
Shenzhen, China
Design and implement gameplay systems for micro-horror search, combat, and extraction (SOC) games, ensuring full production quality and iterative optimization.
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Supercell游戏《皇室战争》-资深特效设计师
Tencent
Shenzhen, China
Design and produce visual effects for Clash Royale, including character skills, scene effects, and UI elements, ensuring mobile performance and visual consistency.
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金铲铲之战-APM
Tencent
Shenzhen, China
Manage art production plans, milestones, and cross-functional collaboration to ensure high-quality delivery for a mobile strategy game.
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次世代3D角色设计师
Tencent
Shenzhen, China
Create high/medium/low poly textures for 3D characters based on concept art, ensuring model scale, structure, and materials meet project quality standards.
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游戏策划(BOSS设计) - 绿洲工作室
ByteDance
北京
Designing boss images, animations, and capture feedback for fishing games.
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游戏角色原画 - ZERO36工作室
ByteDance
上海
Design character illustrations, costumes, props, and atmospheric keyframe illustrations based on game scripts and storylines for female-oriented mobile games.
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游戏3D角色模型组长 - 江南工作室
ByteDance
杭州
Lead 3D character modeling for high-quality RPG/shooters/AI/UGC games, defining standards, upgrading model quality, and ensuring engine benchmarks.
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次世代3D场景设计师
Tencent
Shenzhen, China
Designing and building high-quality next-gen game environments in UE5, balancing visual fidelity with performance.
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3D特效设计师(二次元战斗方向)-Bluesea
ByteDance
北京
Design and produce 3D visual effects for character combat, scene effects, and cutscenes in 2D anime-style games, ensuring visual consistency across the project.
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和平精英-2D美宣设计师-玩法
Tencent
Shenzhen, China
Design main visuals and promotional assets for gameplay content, including storyboards and mood boards, leveraging AI tools for creative execution.
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魔方在研轻动作风格化游戏预研项目战斗策划
Tencent
Shenzhen, China
Design and iterate combat systems, rules, and character skills for a stylized action game, ensuring balance and player engagement.
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资深战斗策划(CCG卡牌) - ZERO36工作室
ByteDance
上海
Design core combat mechanics, strategies, and level design for a CCG card game; manage card logic and visual effects; ensure combat balance based on data feedback.
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游戏战斗策划-心光工作室
ByteDance
杭州
Design and tune combat fundamentals including hit feedback, combo systems, and hit detection for action games; design full monster and boss behaviors, AI, and combat narratives.
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《王者荣耀世界》资深战斗策划(PVP向)
Tencent
Shanghai, China
Design and optimize PVP gameplay mechanics, combat rules, and team dynamics for a competitive MMORPG experience.
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《王者荣耀世界》动画TA
Tencent
Shanghai, China
Maintains animation transition logic, customizes skeletal animation features (IK, LookAt), and optimizes engine blueprint scripts for animation pipelines.
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抖音AI游戏专家-抖音
ByteDance
深圳
Design overall gameplay frameworks for new game projects, including core systems, numerical models, and growth mechanics, ensuring final product quality.
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游戏战斗策划 - 绿洲工作室
ByteDance
北京
Design and implement combat systems, characters, skills, talents, monsters, and bosses for action RPGs and competitive games.
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UE5游戏世界观策划-PVE射击项目
ByteDance
深圳
Designing the sci-fi IP world architecture, narrative experiences, and system packaging for a PVE shooter game.
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UE5游戏系统/数值策划 - 深圳射击项目
ByteDance
深圳
Designing growth systems, open economy frameworks, and combat balance for a UE5-based sci-fi shooter.
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游戏音频策划(PVE射击项目) - 研发支持中心
ByteDance
上海
Designing and implementing audio solutions for a PVE shooter game, focusing on skill, monster, environment, and UI sound effects to enhance player immersion.
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游戏UE设计师
ByteDance
深圳
Design interactive systems and gameplay mechanics for games, creating prototypes and documentation to bridge planning, programming, and art teams.
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游戏关卡策划 - 绿洲工作室
ByteDance
北京
Designing and implementing level scenes, functional mechanics, and gameplay systems for 3D action and competitive games.
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Supercell游戏《部落冲突》 -3D动作设计师
Tencent
Shenzhen, China
Design and produce full-cycle 3D character animations for heroes, troops, and pets in the game Clash of Clans, covering idle, attack, skill, win/loss, and interaction states.
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3D动作策略游戏《虚环》-3D角色设计师
Tencent
Shenzhen, China
Define, develop, and implement the 3D character art style for a 2D-anime strategy game, focusing on facial aesthetics and body proportions.
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游戏资深关卡策划(科幻IP PVE射击项目关卡叙事方向) - 江南工作室
ByteDance
杭州
Design and implement high-quality narrative and gameplay levels for a sci-fi IP PVE shooter, focusing on mission flow, spatial layout, combat experience, and level white-boxing.
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