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Product & Design
› Game & Level Design
Game & Level Design
1,247 open positions
《暗区突围》手游-高级3D角色设计师
Tencent
Shenzhen, China
Create 3D character models, textures, and assets (clothing, props, equipment) for a mobile game based on concept art.
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《王者荣耀》UGC-系统策划
Tencent
Chengdu, China
Design, develop, and iterate the UGC system module for a mobile game, focusing on creator tools, community building, and content ecosystem growth.
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预研动作手游-资深叙事策划
Tencent
Shenzhen, China
Designing narrative frameworks, pacing, and scripts for action-oriented mobile games, including IP concept development and external narrative assets.
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渲染向技术指导
Tencent
Shenzhen, China
Provide rendering and material technical support to artists, analyze scene quality, and design asset production pipelines for game development.
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OG项目组-资深叙事设计师
Tencent
Shenzhen, China
Assist the Chief Narrative Designer in developing and writing game stories, character arcs, and dialogue for single or multi-character roles.
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J3-UE5微恐射击-实录导演
Tencent
Shenzhen, China
Directing real-machine promotional videos (gameplay, operations, commercialization, cutscenes) for micro-horror FPS games, including scriptwriting, storyboarding, and post-production oversight.
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《逆战:未来》3D特效设计(怪物)
Tencent
Shenzhen, China
Design and produce full-scope 3D skill effects for key characters and large Bosses in a 3D game, ensuring high quality and performance.
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UE5自研IP跨平台射击游戏-3D动作设计
Tencent
Shenzhen, China
Creating high-quality first/third-person weapon animations for a cross-platform shooter game, ensuring smoothness and stability in real-time rendering.
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UE5自研IP跨平台射击游戏-关卡策划
Tencent
Shenzhen, China
Designing and building level layouts for a cross-platform shooter game using 2D tools and 3D software, implementing gameplay modules via Blueprints, and optimizing based on player data and feedback.
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魔方工作室-AI技术美术(美术向)
Tencent
Shenzhen, China
Build and explore frontier AIGC workflows to drive technology implementation in art production for game development.
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UE5自研IP跨平台射击游戏-数值策划
Tencent
Shenzhen, China
Design, model, and maintain core numerical modules including game economy, combat stats, and progression systems to ensure long-term system health.
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小游戏策划
Tencent
Shenzhen, China
Designing combat systems, game mechanics, and monetization strategies for tower defense, card, strategy, and battle games.
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UE5自研IP跨平台射击游戏-战斗策划
Tencent
Shenzhen, China
Design and refine combat experience for a cross-platform shooter, focusing on gun handling, recoil, hit feedback, TTK, and movement mechanics.
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金铲铲之战-3D特效设计师
Tencent
Shenzhen, China
Creating full-category 3D game effects for a MOBA/Auto-battler title, including in-game hero skills, UI animations, and battle scene atmosphere.
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魔方工作室-AI技术美术(流程工具向)
Tencent
Shenzhen, China
Develops pipeline tools and services to optimize art production workflows, manage tasks, and improve efficiency for game art teams.
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《王者荣耀世界》资深怪物策划(副本向)
Tencent
Shanghai, China
Design and implement architecture and content for multiplayer dungeon raids, including core combat mechanics, boss skills, and AI behavior trees.
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光与夜之恋-系统策划-新星引力计划
Tencent
Shanghai, China
Design and develop game systems and events for a mobile dating simulation game, focusing on gameplay mechanics, interaction flows, and data tables.
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《三角洲行动》叙事策划
Tencent
Shenzhen, China
Design and create narrative content, operator profiles, and core gameplay systems including monetization and level design for a tactical shooter game.
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腾讯游戏-AI游戏策划-世界模型
Tencent
Shanghai, China
Design and explore AI-driven interactive video experiences and digital humans for gaming and social entertainment, focusing on low-latency, physically consistent interactions.
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OG项目组-高级战斗策划
Tencent
Shenzhen, China
Designing and implementing combat systems, including combat flow, weapons, equipment, and character attributes, to ensure depth and variety in game battles.
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《逆战端游》-关卡策划-(深圳/武汉)
Tencent
Wuhan, China
Design and build PVE maps, AI behaviors, bosses, and events for a PC shooter game, analyzing market trends to define new modes and optimizing based on player data.
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3D动作游戏《狩》-3D动画专家(深圳/上海)
Tencent
Shanghai, China
Creating 3D character, creature, and cutscene animations for a 3D action game, focusing on combat and performance sequences.
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游戏AI化管线建设负责人
Tencent
Shenzhen, China
Define strategic roadmap for AI transformation across the full game development lifecycle, identifying high-value AI application scenarios and driving scalable implementation.
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J3-UE5微恐射击-技术美术(动作)
Tencent
Shenzhen, China
Build and maintain character/biological animation systems, develop engine animation pipelines, process motion capture data, and create automation tools for game animation production.
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自研IP二次元项目-资深动效设计师
Tencent
Shanghai, China
Define and design dynamic visual styles for game interfaces within a self-developed 2D animation project, ensuring consistency between design concepts and engine implementation.
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《王者荣耀世界》资深关卡策划
Tencent
Shanghai, China
Design and build game levels (PVP/PVE maps, AI, monsters, events) for a 3D open-world game, ensuring technical feasibility and high-quality gameplay/visuals.
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互动影游编剧
Tencent
Shenzhen, China
Design narrative architecture and write scripts for interactive video games, managing branching storylines, multiple endings, and player emotional pacing.
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魔方技术中心-高级技术美术-Pipeline TA方向
Tencent
Shenzhen, China
Design, develop, and maintain game art pipeline tools and systems to optimize asset production, workflow, validation, and release processes.
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《逆战:未来》资深系统策划
Tencent
Shenzhen, China
Design and implement PVP gameplay systems including matchmaking, ranked modes, and settlement features for a competitive shooter game.
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3D动作游戏《狩》-资深2D角色设计师-武器方向-(深圳/上海)
Tencent
Shenzhen, China
Design modern cold-weapon assets (daggers, swords, greatswords) for a 3D action game, utilizing futuristic materials and skins.
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欧美3A IP战术射击手游-3D特效设计师
Tencent
Shenzhen, China
Create high-quality 3D game effects for a tactical shooter mobile game, including weapon fire, hit feedback, explosions, smoke, fire, environmental atmosphere, skill manifestations, and UI effects.
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《王者荣耀世界》资深渲染TA(角色)
Tencent
Shanghai, China
Senior Technical Artist specializing in character rendering, shader development, and pipeline optimization for a high-fidelity game world.
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《金铲铲之战》-商业化内容策划
Tencent
Shenzhen, China
Plan and execute commercial content (skins, items) for a mobile MOBA game, leveraging AI tools for trend research and creative development.
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《三角洲行动》叙事策划-新星引力计划
Tencent
Shanghai, China
Design and create narrative content, character profiles, and gameplay packaging for a tactical shooter game.
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2D Art Generalist (CONTRACT)
Elsewhere
Remote
Create concept art, character art, and illustrations for a surreal roguelike game set inside a dreaming mind.
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《三角洲行动》-数值策划
Tencent
Shenzhen, China
Design, configure, and optimize activity gameplay and economy systems for the 'Fire Zone' mode in a tactical shooter game.
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宣发视频运营(游戏管线/导演方向) - 深圳射击项目
ByteDance
深圳
Lead creative planning, direction, and production pipeline for full-cycle promotional video content (PVs, gameplay demos, event assets) for a sci-fi realistic cross-platform shooter game.
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3D视觉仿真工程师/专家 - PICO
ByteDance
北京
Build 3D data simulation platforms to support digital humans, complex scene rendering, and data production for XR applications.
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游戏高级3D动作设计师(代号对决) - Bluesea Studio
ByteDance
北京
Designing and producing skeletal rigging, animation, and combat mechanics for characters, monsters, and weapons in 3D games.
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游戏资深UI设计师(CCG卡牌)-ZREO36工作室
ByteDance
上海
Design UI modules for a Star Wars IP CCG card game, ensuring visual consistency and high-fidelity implementation across the product.
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OG项目组-UE5开放大世界(在研) -资深技术策划
Tencent
Shenzhen, China
Design and implement experience prototypes and tool pipelines for open-world games using UE5, focusing on usability and iterative testing.
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英雄联盟手游-高级游戏策划-皮肤/世界观设计
Tencent
Shenzhen, China
Designing and planning new skin themes, visual styles, and narrative backstories for League of Legends Mobile, ensuring alignment with the game's overall lore and character settings.
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高级角色3D设计师(代号对决) - Bluesea Studio
ByteDance
北京
Create 3D character models, weapons, skins, and monsters based on concept art, optimizing for performance and engine integration.
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技术美术(CCG卡牌)-ZERO36工作室
ByteDance
上海
Design and implement overall rendering performance for CCG card games, ensuring visual quality and solving technical-art integration issues.
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3D游戏动画(CCG卡牌)-ZERO36工作室
ByteDance
上海
Designing and producing 3D character animation assets (including base moves, skill moves, entrance animations, scene objects, and cutscenes) for a CCG card game.
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游戏文案策划-Bluesea
ByteDance
北京
Create game world settings, main storylines, character plots, and profiles for a game set in the Age of Discovery.
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游戏视觉设计师 - Bluesea Studio
ByteDance
北京
Design game UI visual styles, interface layouts, and icons for card/RPG/SLG games while establishing visual standards and collaborating with cross-functional teams to optimize player experience.
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战斗策划(二次元) - Bluesea Studio
ByteDance
北京
Design and implement combat systems, rules, and skill mechanics for 2D anime-style games.
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腾讯游戏生态发展部-技术美术
Tencent
Beijing, China
Develop and optimize game rendering effects and tools to enhance visual fidelity and production efficiency.
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系统策划(代号对决) - Bluesea Studio
ByteDance
北京
Designing in-game system functions and gameplay mechanics for competitive games, ensuring game quality and tracking performance via data points.
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