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Product & Design
› Game & Level Design
Game & Level Design
1,244 open positions
Senior Game Designer, Balancing & Economy - Unpublished R&D Product
Riotgames
Shanghai, China
11d
Design, build, and refine gameplay systems (progression, balance, economy) for an unpublished R&D product to deliver engaging player experiences.
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Senior User Experience Designer - Unpublished R&D Product
Riotgames
Guangzhou, China
11d
Senior UX Designer building the end-to-end interaction system, information architecture, and operational logic for Riot Games' League of Legends, ensuring top-tier player experience aligned with the game's worldview.
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Senior Narrative Designer - Unpublished R&D Product
Riotgames
Shanghai, China
11d
Champion story elements and deliver compelling narrative experiences (dialogue, scripts, character bios) to players in Riot Games' R&D product.
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Senior UX Designer – Unpublished R&D Product
Riotgames
Sydney, Australia
11d
Design player-facing features and systems for an unpublished R&D game product from discovery through implementation.
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Compositing Artist - Senior
Rodeo-Fx
Bengaluru, KA, in
11d
Assembles visual elements of a visual effects plan to ensure artistic and technical consistency, delivering believable, polished, and photorealistic images at various stages of the 2D pipeline.
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Lighting Artist - Senior
Rodeo-Fx
Bengaluru, KA, in
11d
Design and implement lighting and shading solutions for 3D environments and CG elements to enhance visual quality and storytelling in VFX and animation projects.
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Lighting Supervisor
Rodeo-Fx
Bengaluru, KA, in
11d
Ensure artistic and technical quality of lighting renders for feature film and episodic productions, aligning with creative vision and client expectations.
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Compositing Artists - All Levels | Expression of Interest
Cause and FX Ltd
Takapuna, North Shore
11d
Building high-quality digital composites from brief to final across a full range of VFX work including 2D/3D tracking, matte extraction, element layering, colour grading, digital matte painting, and roto/paint work.
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Principal Narrative Designer
Epicgames
Salem
11d
Execute narrative vision and strategy for Fortnite and other game IPs, integrating immersive storytelling across gameplay, characters, and worlds.
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Principal Narrative Designer
Epicgames
Salem
$205k–$205k
11d
Principal Narrative Designer crafting immersive storytelling, characters, and worlds for Fortnite and other Epic Games IPs.
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Principal Character Artist (Face) I Artiste Principal.e Personnage (Face)
NBCUniversal
Montreal, QUEBEC, ca
11d
Define and drive facial art standards, solve complex character challenges, and ensure high visual/technical quality for facial assets in interactive entertainment.
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Artiste principal.e d’armature - Permanent
Rodeo-Fx
Montreal, QC, ca
11d
Design advanced rigs for characters, creatures, vehicles, and objects while leading a rigging artist team.
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Lead Artist (Props) I Chef.fe d’équipe Artiste (Props)
NBCUniversal
Montreal, QUEBEC, ca
11d
Lead a team of prop artists to create and manage high-fidelity assets for city dressing, interiors, vehicles, and user-generated content in large-scale interactive entertainment projects.
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Principal Vegetation Artist I Artiste Principal.e Végétation
NBCUniversal
Montreal, QUEBEC, ca
11d
Define and maintain high-quality vegetation standards, systems, and visual consistency for large-scale interactive entertainment environments, ensuring realism and artistic cohesion.
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Rigging Lead - Permanent
Rodeo-Fx
Montreal, QC, ca
11d
Design advanced rigs for characters, creatures, vehicles, and objects while supervising a team of rigging artists to ensure technical and artistic consistency.
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UI/UX Designer
2k
Vancouver, British Columbia, Canada
$78k–$78k
11d
Design and maintain UI/UX systems for a new sports video game franchise, translating gameplay mechanics into intuitive player interfaces.
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Technical Designer
2k
Vancouver, British Columbia, Canada
$74k–$74k
11d
Bridge design and engineering to prototype and implement gameplay systems, mechanics, and core loops for a sports-focused fantasy experience.
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Expert Technical Designer
2k
Vancouver, British Columbia, Canada
$118k–$118k
11d
Lead the implementation and iteration of gameplay systems and features for a sports-focused core fantasy experience, bridging design and engineering.
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Lead Systems Designer
Insomniac Games
USA-CA-Burbank
11d
Lead a Systems Design team and deliver high-quality gameplay systems for large-scale game production.
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Concept Artist
Digitalextremes
London Ontario
$60k–$60k
11d
Create original concept art for characters, weapons, environments, and assets to define the visual look and feel of the Warframe game.
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Senior VFX Artist
Digitalextremes
London Ontario
$125k–$125k
11d
Create efficient, high-quality real-time visual effects for video games while optimizing for memory usage and gameplay speed.
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UI UX Designer Intern
Gameloft
Hanoi, Ha Noi, vn
$84000k–$84000k
11d
Intern role focused on UI/UX design for games, creating interfaces that enhance player experience across mobile, PC, and console platforms.
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3D Environment Supervisor
Gameloft
Yogyakarta, Jogja, id
11d
Lead the Environment team to manage production schedules, ensure asset quality, and align work with technical standards for game development.
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SG Campus Recruitment - Narrative & Worldview Designer
Neteasegames
Singapore-Guoco Midtown
11d
Design product worldview, meta narrative, and in-game copy (dialogue, quests, events) to drive retention and emotional attachment in narrative-driven mobile games.
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Game Design Intern
Epicgames
Cary
11d
Design and implement gameplay features for large-scale multiplayer live events in Fortnite.
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Senior Technical Combat Designer
Side
Remote
11d
Design, balance, and implement boss encounters, enemies, and combat systems in Unreal Engine, bridging design concepts with animation and technical execution.
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Creative Coder (Full Stack)
↗
Kingsmen Creatives Ltd
SG
11d
Internal technology expert for a digital studio, producing ground-breaking immersive and interactive experiences powered by creative technology.
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Senior Technical Combat Designer
Side
Remote
11d
Create and refine engaging boss encounters, enemies, and combat systems in Unreal Engine, taking characters from concept through in-engine execution.
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Associate Pipeline Technical Director
Disney
Sydney, Australia
11d
Develop and maintain software tools and scripts to support artists in a feature film visual effects production environment.
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Sound Engineer
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Keywords Studios
Remote
11d
Perform technical audio tasks including postproduction, effects, mastering, leveling, and mixing for video game localization projects.
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Lead Material Artist (World/Props) I Chef.fe d’équipe Artiste Matériaux (Environnement / Props)
NBCUniversal
Montreal, QUEBEC, ca
12d
Lead Material Artist defining and driving world material systems for an ambitious interactive open-world experience, ensuring high visual quality, consistency, and scalability across large environments from high-end platforms to mobile.
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Lead Material Artist (Character/Wardrobe) I Chef.fe d’équipe Artiste Matériaux (Personnage / Vêtements)
NBCUniversal
Montreal, QUEBEC, ca
12d
Lead Material Artist defining and driving character material pipelines for an interactive open-world experience, ensuring high-quality skin, fabric, and surface materials for hero characters and large-scale population systems.
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Game Designer - TCG
Fanaticscollectibles
Seattle
$99k–$99k
12d
Design core systems, rules, and card mechanics for trading card game franchises, driving them from concept through playtesting to final documentation.
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Narrative Designer - Trading Card Game
Fanaticscollectibles
Seattle
$123k–$123k
12d
Designing foundational lore, cosmology, and narrative structures for original Trading Card Game (TCG) worlds that sustain franchises over decades.
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Senior Environment Artist
Epicgames
Seattle
$176k–$176k
12d
Creating aesthetically groundbreaking and technically advanced environments for AAA games in collaboration with Disney.
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Senior Environment Artist
Epicgames
Seattle
12d
Create aesthetically groundbreaking and technically advanced environments for games in collaboration with Disney, transforming concept art into playable points of interest.
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Sr. Game Designer
Digitalextremes
Remote
12d
Define and execute core user experience including UI, character locomotion, combat, enemy AI, mini-games, and co-op features for a live service multiplayer game.
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Lead VFX Artist
Cd-Projekt-Red
Warsaw, Masovian Voivodeship, pl
$406k–$558k
12d
Lead a VFX team and drive R&D for a new original IP video game, shaping visual identity and pipelines.
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3D Graphic Artist
Gameloft
Hanoi, vn
12d
Create low-poly 3D models, high-poly sculptures, and textures for characters, environments, and props optimized for mobile games.
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World Artist
Reach Game Studios
Remote
12d
Create 3D environments, modular assets, and lighting for an FPS RPG game.
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Java Game Developer - Minecraft
Spawnpoint Media
Melbourne, Victoria
12d
Develop custom Minecraft mods to bring YouTube scripts and storyboards to life as interactive gameplay for a global family audience.
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2D Artist
League of Geeks
Remote
$75k–$75k
12d
Create 2D game assets including sprites, UI/UX, concept art, and social media graphics for a PC/console project.
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Senior 3D Animators (Sydney)
Flying Bark Productions
Sydney, New South Wales
12d
Bringing life to characters in 3D animated films and episodic series, enhancing story and audience connection through facial performance and body mechanics.
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Animator
Framestore
Remote
12d
Produce high-quality keyframe animation for primary and secondary characters and elements in film and episodic content, creating story-driven and action-packed moments.
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Senior CG FX Artist
Flying Bark Productions
Remote
12d
Creating high-quality CG effects (fire, smoke, water, particles, destruction) for animated films and series under the direction of supervisors.
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Senior Level Designer
Gameloft Brisbane
Brisbane, Queensland
12d
Design and implement detailed game environments, including terrain, landscapes, towns, and dungeons, to create immersive worlds that support gameplay and narrative.
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CFX Artist
Flying Bark Productions
Sydney, New South Wales
12d
Run character FX and simulations (cloth, hair, rigid body, crowd, muscles) for 3D animation, adding secondary motion and troubleshooting simulations for final shots.
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Lighting TD - Mid/Senior
Framestore
Melbourne, Victoria
12d
Lighting and rendering of elements for high-end photo-realistic VFX shots in film, collaborating with supervisors and compositors to achieve the final look.
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Animator
Reach Game Studios
Remote
12d
Rigging and animating characters and 3D models for an FPS RPG, ensuring animations meet technical engine requirements and integrating them into the game.
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Lighting TD - Junior
Framestore
Melbourne, Victoria
12d
Lighting and rendering of elements for high-end photo-realistic VFX shots in film and episodic content.
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