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Product & Design
› Game & Level Design
Game & Level Design
1,239 open positions
Concepteur·trice principal·e de jeu (Combat) - For Honor
Ubisoft
Montreal, QC, ca
21d
Design and balance the multiplayer combat experience in For Honor through systemic design, hero tuning, and feature development.
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Senior Technical Designer
Ubisoft
Montreal, QC, ca
21d
Support the Level Design team in creating, integrating, and validating mission content and gameplay flows for video games.
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Concepteur·trice technique sénior·e
Ubisoft
Montreal, QC, ca
21d
Senior technical designer supporting level design teams in creating, integrating, validating, and maintaining mission content and gameplay flows for video games.
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Level Designer
2k
Remote
21d
Designing and building single-player and cooperative levels for first and third-person shooters using Unreal Engine.
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Junior 3D Artist - Vehicle specialist
Giants-Software-GMBH
Brno, South Moravian Region, cz
21d
Creating high-quality 3D models and textures for agricultural machinery and vehicles for a real-time simulation game.
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Senior Gameplay Animator (contract)
Cd-Projekt-Red
Remote
$228k–$355k
21d
Create lifelike and immersive animations for Player and playable Horse to enhance gameplay in an RPG.
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Compositing Artist (Victoria)
Work at Acme.com
Mildura, Victoria
22d
Extracting blue/green screen footage and seamlessly integrating live action, miniature, and CGI sources into final VFX shots.
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Visual Communication Artist
Populous
Brisbane, Queensland
22d
Translating architectural models into Unreal Engine 5 to support large-scale architecture projects and associated workflows.
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Lighting TD(DNEG Animation Sydney)
Dneg
Sydney, New South Wales
22d
Lighting TD responsible for lighting and compositing shots for animated films, setting mood and look based on creative direction.
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Intern - Game Design (Slot)
Scopely
Bangalore
22d
Design and optimize new and existing slot and casino games for the Royal Lounge Casino mobile platform.
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Technical Artist
Vertigo
Istanbul, İstanbul, Turkey
23d
Create optimized visual assets, tools, and VFX for mobile games while bridging art and development teams.
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Senior Modeler
The-Walt-Disney-Company
Sydney, New South Wales
24d
Create high-quality, production-ready 3D digital assets (creatures, characters, vehicles, props, environments) bridging artistic vision and technical execution.
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Lead Gameplay Producer
Cd-Projekt-Red
Boston, MA, us
$143k–$143k
25d
Lead a production team to develop and ship AAA game content for Cyberpunk 2, ensuring alignment with creative vision and goals.
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UX Designer - League of Legends Studios (League of Legends PC, Teamfight Tactics)
Riotgames
Los Angeles, USA
$123k–$123k
25d
Design and improve player experience flows, controls, and features for League of Legends and Teamfight Tactics to delight millions of players.
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Principal Game Designer, Combat & Controls - Unpublished R&D Project
Riotgames
Los Angeles, USA
25d
Shape and evolve future gameplay through hands-on design leadership in early-stage R&D, focusing on combat, controls, and player empathy.
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Game Designer, Combat - Unpublished R&D Product (Contract)
Riotgames
Shanghai, China
25d
Design, tune, and optimize combat mechanics and systems to create engaging player experiences for a global audience.
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Game Designer, System - Unpublished R&D Product (Contract)
Riotgames
Remote
25d
Design core gameplay systems for city development, resource flow, and player growth in an unpublished R&D game product.
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Senior Technical Material/Shader Artist
Lighthouse-Games
Royal Leamington Spa, England, United Kingdom
26d
Creating high-quality materials and shaders for 3D artwork in a real-time AAA game production, balancing visual quality with performance.
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Senior Cinematics Animator - Treyarch - Vancouver, BC
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Activision
Vancouver, BC, CA
$87k–$87k
26d
Create high-quality character animations for gameplay and storytelling in AAA video games, bridging animation, engineering, and design.
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App Developer (Contract/Intern)
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Revup Proservices Pte. Ltd.
Bugis, S00, SG
26d
Design and develop lightweight mobile applications and VR gamification content based on storyboards and concept briefings.
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Principal Technical Material/Shader Artist
Lighthouse-Games
Royal Leamington Spa, England, United Kingdom
26d
Lead the quality, direction, and technical standards of material and shader creation across all 3D artwork in a real-time AAA game production.
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Mid-level Artist - Architectural Visualisation
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The Boundary
Porto, P13, PT
26d
Mid-level Architectural Visualisation Artist creating high-quality stills, animation, and VR experiences to translate creative direction into compelling visual stories for architects, developers, and brands.
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Lead Audio Designer | Concepteur ou conceptrice audio Lead
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NBCUniversal
Montréal, QC, CA
26d
Lead Audio Designer driving creative and technical execution of audio for an ambitious AAA game project.
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Senior Modeler
Disney
Sydney, Australia
26d
Create high-quality, production-ready 3D digital assets (creatures, characters, vehicles, props, environments) bridging artistic vision and technical execution for film visual effects.
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Animator
Disney
Sydney, Australia
26d
Creating high-quality motion for computer-generated characters, creatures, and objects within film shots.
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Senior Level Designer - Gears of War - The Coalition (12-Month Fixed Term Contract)
Microsoft
Canada, British Columbia, Vancouver
26d
Ideate and steward the design of multiple game levels from conception to final polish, implementing challenges, combat, and scripted events.
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Writer - Scenariste Senior
Studiokraftonboard
Montréal
26d
Crafting compelling narratives, plotlines, characters, and lore for an AAA medieval fantasy action-adventure RPG to immerse players and drive gameplay.
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Senior UI Technical Artist [Tom Clancy's The Division 2: Survivors]
Ubisoft
Malmö, Skåne County, se
26d
Create UI for in-game screens, features, and content using a node-based editor in the Snowdrop engine.
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Studio Interior Designer
Evolution
Medellín, Antioquia, co
26d
Design and build live studio sets and interiors for online casino game portfolios, from concept to final production.
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Layout Artist
Rodeo-Fx
Montreal, QC, ca
26d
Design and assemble 3D layouts for shots and sequences based on previs or supervisor guidelines to establish a technical and visually relevant foundation for the VFX pipeline.
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Quest Designer
Techland-S-A
Warszawa, Województwo mazowieckie, pl
26d
Designing, developing, and maintaining engaging and original quests for players using paper prototyping and a proprietary C-Engine.
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Senior Audio Design QA Analyst
Cd-Projekt-Red
Warsaw, Masovian Voivodeship, pl
$170k–$293k
27d
Own quality across key areas of game audio experience, ensuring audio supports gameplay, storytelling, and creative intent.
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Texture & Look Development Artist - Mid (Short-Term)
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Image Engine Design
Vancouver, BC, CA
$86k–$101k
27d
Deliver high-quality texture and look development assets for feature films and television, applying supervisor notes and managing time for multiple shows.
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Senior Technical Artist - UE5
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Snail Games USA
Remote
$100k–$100k
27d
Senior Technical Artist providing hands-on technical art support across multiple Unreal Engine projects, partnering with art and engineering to solve technical challenges and optimize game content.
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Senior Game Artist, Apple Arcade
Apple
Cupertino, United States of America
27d
Senior Game Artist shaping the visual world of Sneaky Sasquatch, creating 2D vector and 3D assets and guiding art direction for Apple Arcade.
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Compositeur.trice numérique
Rodeo-Fx
Montreal, QC, ca
27d
Assemble visual elements of VFX shots to ensure artistic and technical coherence, delivering credible, polished, photorealistic images across the 2D pipeline.
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Senior Animator - Gameplay | Animateur ou animatrice senior, Jouabilité
NBCUniversal
Montreal, QUEBEC, ca
27d
Creating high-quality character animations for navigation, interactions, conversations, and gameplay systems in AAA games.
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Senior 3D Motion Designer
Cd-Projekt-Red
Warsaw, Masovian Voivodeship, pl
$178k–$245k
27d
Creating high-impact 2D and 3D motion design assets, trailers, and promotional media for game franchises and marketing campaigns.
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Staff Software Engineer - USD Authoring
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The Walt Disney Studios
Burbank, CA, US
$156k–$156k
28d
Designing and implementing core infrastructure, APIs, and user interfaces for shot, environment, and asset management within the animation production pipeline.
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Game Mathematician I
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Igt
Reno, NV, US
28d
Design and implement mathematical models and game logic to define gameplay, payouts, and player experience for casino and digital games.
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Senior Game Designer
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Zimad
Remote
28d
Lead the design of cognitive puzzle experiences focused on memory, focus, pattern recognition, logic, attention, and daily habit formation for a broad casual audience.
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Senior Tech Artist
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Unity Technologies
Montréal, QC, CA
28d
Creating high-fidelity assets, interactive demo projects, and pipeline showcases in Unity to prove the engine's capabilities for industrial sectors.
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Unreal Engine Game Developer
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Nexus
Remote
$89k–$89k
28d
Own the game's MetaHuman character pipeline, including clothing, accessories, headwear, customization, and character variation for a large-scale UE5.8 zombie survival game.
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Lead Motion Editor
Disney
Mumbai, India
28d
Lead Motion Editor responsible for transferring motion via retargeting, adjusting character interactions, and blending animation clips to ensure high-quality, believable motion capture results.
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FX Artist - Mid and Senior - Multiple Positions
Rodeo-Fx
Toronto, ON, ca
28d
Design and create complex visual simulations (fire, smoke, fluids, destruction, abstract effects) for photorealistic shots in the 3D pipeline.
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Principal Systems Designer
Scopely
Remote - California
28d
Design and implement core progression, combat scaling, economy, and reward systems for a mobile-first live-service game from definition to shippable implementation.
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Artiste d'interface utilisateur·trice - Rainbow Six Siege
Ubisoft
Montreal, QC, ca
28d
Design and produce visual elements for the game interface, including menus, typography, iconography, color palettes, and HUDs for Rainbow Six Siege.
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User Interface Artist - Rainbow Six Siege
Ubisoft
Montreal, QC, ca
28d
Design and produce visual elements for the game interface, including menus, typography, iconography, color palettes, and heads-up display elements for Rainbow Six Siege.
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Senior 2D Artist
Playson
Remote
28d
Design game symbols, characters, and promotional materials for slots games, transforming creative visions into market-leading visuals.
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Playable Ads Developer
Tripledotstudios
Group - Minsk
28d
Convert existing games into playable HTML5 ads and create tools to ease basic advertising creation to deliver engaging gaming demos for a large audience.
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