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Product & Design
› Game & Level Design
Game & Level Design
1,238 open positions
Lead Narrative Producer
Cd-Projekt-Red
Boston, MA, us
$143k–$143k
28d
Lead a production team to develop narrative content (story, quests, mocap, perfcap, VO) for the Cyberpunk 2077 sequel.
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Lead Game UI Designer - [EA260923]
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Hatch
Remote
$120k–$120k
29d
Lead Game UI Designer redefining the visual identity and establishing a scalable UI system for an AI-powered game generation platform.
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Cinematic Animator
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CI Games
Remote
29d
Animate characters and props for high-energy action cinematic sequences in video games, focusing on storytelling and drama.
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Senior Level Design- Unannounced project | Concepteur·trice de niveaux Senior·e - Projet non annoncé
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Behaviour Interactive
Montréal, QC, CA
29d
Design, prototype, and own missions from pre-production to final implementation for a AAA franchise, ensuring engaging objectives, combat encounters, and scenarios aligned with narrative and gameplay pillars.
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Associate Technical Artist - EA SPORTS FC
↗
Electronic Arts
Vancouver, BC, CA
$74k–$74k
29d
Bridge between artists and engineers to optimize art production workflows, tools, pipelines, asset integration, and shader development for EA SPORTS FC video games.
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Simulation Pipeline Technical Artist - Special Projects (Jeff Lind)
Apple
Cupertino, United States of America
29d
Build pipelines and generation tools for 3D assets to support world simulations and synthetic data generation for AI/ML-based products.
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Project Spirits 游戏TA
Tencent
China-Guangzhou
29d
Design and implement rendering solutions for characters and scenes, covering both PBR and NPR rendering targets for mobile and PC games.
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Senior Concept Artist
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Gameloft
Remote
29d
Create character designs, illustrations, line art, and 3D blockouts to support pre-production and visual development of core game titles inspired by Disney Speedstorm and Asphalt 9.
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Staff Software Engineer - USD Authoring
Disney
Vancouver, BC, Canada
$143k–$143k
29d
Designing and implementing core infrastructure, APIs, and user interfaces for USD authoring tools to manage shot, environment, and asset definitions for animated content.
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Level Design Intern
Epicgames
Cary
29d
Design gameplay spaces and landmarks in the Fortnite ecosystem using Unreal Engine to create fresh, fun experiences for players.
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Creative Technologist
Microsoft
United States, Washington, Redmond
29d
Translate ambiguous creative concepts into functional prototypes for product videos, social content, web interactions, events, and keynote demonstrations.
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Motion Designer Lead
Scopely
Barcelona
29d
Lead motion design projects for Scopely's mobile game portfolio (Pokémon GO, Monster Hunter Now, Pikmin Bloom) from concept to final delivery.
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Lead Level Designer - BGE2 - (M/F/NB)
Ubisoft
Montpellier, Occitanie, fr
29d
Lead a team of 6–7 Level Designers to build key locations for an open-world action-adventure game, ensuring design consistency and player experience from concept to implementation.
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Lead Level Designer - BGE2 - (H/F/NB)
Ubisoft
Montpellier, Occitanie, fr
29d
Lead Level Designer for an open-world space opera action-adventure game, defining vision and ensuring design consistency across a solar system-scale exploration experience.
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Senior Animation Technical Artist
Neteasegames
Singapore-Guoco Midtown
1mo
Technical R&D and quality breakthroughs for the runtime animation system in a dual-perspective shooter game, focusing on character movement, aiming, weapon handling, and combat states.
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3D Vegetation Artist & Texturing Specialist
↗
Remote
1mo
Create realistic, optimized 3D vegetation assets (trees, palms, shrubs, etc.) for luxury residential landscape and architectural visualization projects.
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Technical Artist - Yahtzee! With Buddies
Scopely
Barcelona
1mo
Design, implement, and drive adoption of an end-to-end content pipeline for a mobile casual game, supporting live operations, design, UI, and 2D/3D artists.
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Lead Character Tools Engineer
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PlayStation
Remote
$144k–$144k
1mo
Lead engineer developing and optimizing tools for character creation, rigging, and animation pipelines to support game development workflows.
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Senior Technical Animator
2k
Burnaby, British Columbia, Canada
$100k–$100k
1mo
Design, create, maintain, and optimize character body and facial rigs for gameplay and cinematic assets in a sports game.
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Game Designer
2k
Burnaby, British Columbia, Canada
$63k–$63k
1mo
Design, balance, and implement core gameplay systems (progression, economy, rewards, stats, game modes) to create depth, dynamism, and replayability for a large-scale sports game.
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Rendering Technical Artist II - League of Legends (Contract)
Riotgames
Singapore
1mo
Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, acting as a bridge between art and engineering to translate visual goals into performant solutions.
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Creature Designer
Creature Technology
Port Melbourne, Victoria
1mo
Define the look, movement, and feel of animatronic characters and guide their vision from concept to delivery for visitor attractions and theatre productions.
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Senior Technical Artist - Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
1mo
Senior Technical Artist bridging Art and Engineering to drive pipeline efficiency, optimize rendering performance, and develop tools for AAA game development.
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Animator
The-Walt-Disney-Company
Sydney, New South Wales
1mo
Creating high-quality motion for computer-generated characters, creatures, and objects within film shots.
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Senior Character Artist Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
1mo
Create optimized, high-quality 3D character assets for real-time video games, translating concepts into final in-game models.
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Lead Lighting Artist Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
1mo
Lead a team of lighting artists to create high-quality, visually compelling lighting for environments and cinematics in AAA video games, ensuring artistic consistency and technical performance.
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Lighting Artist Vic/SA/Qld
Keywords-Studios
Box Hill, Victoria
1mo
Create high-quality, visually compelling lighting for environments and cinematics in AAA video games, aligning with artistic direction and storytelling.
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Animator
The-Walt-Disney-Company
Sydney, New South Wales
1mo
Creating high-quality motion for computer-generated characters, creatures, and objects within film shots.
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Lead Cinematic Artist
Keywords-Studios
Box Hill, Victoria
1mo
Lead and mentor art teams to create high-quality, visually compelling real-time cinematics and cutscenes for AAA video games.
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Senior Level Designer
Blackbird Interactive
Remote
$115k–$115k
1mo
Designing levels, encounters, and environments for an action RPG focused on fast-paced combat, character progression, and exploration.
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Advanced Animator
Lnw
Las Vegas, NV
1mo
Create 2D/3D animations, visual effects, and motion graphics for slot machine games, logos, symbols, and features to enhance player experience.
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SENIOR ASSOCIATE TECHNICAL ARTIST
Lnw
Bangalore, India
1mo
Translates between art and engineering to implement and optimize artistic visual elements for electronic games, ensuring technical viability and performance within game engines.
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Senior Level Designer
Epicgames
Cary
$145k–$145k
1mo
Design and build competitive PvP locations, natural landmarks, and gameplay spaces for Fortnite Battle Royale using modular kits and environmental storytelling.
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Senior Level Designer
Epicgames
Cary
1mo
Design and build buildings, natural landmarks, POIs, and gameplay spaces for Fortnite using modular kits while balancing visual quality, gameplay needs, and player flow.
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VFX Artist (Splinter Cell Remake)
Ubisoft
Toronto, ON, ca
1mo
Create real-time special effects (textures, particles, smoke, explosions) for gameplay and scripted sequences in the Splinter Cell game.
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Senior Artist, Technical (Rigger) - NBA 2K
2k
California, United States
$0k–$0k
1mo
Expert character rigging artist responsible for updating character rigs, creating math node networks, implementing blendshapes, and writing Python automation for NBA 2K character assets.
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Lead Game Designer (PC/Console/Mobile)
Gameloft
Barcelona, CT, es
1mo
Lead the design team to define and execute the game vision, directing tone, gameplay, and meta structure for a thriving AA Experience across PC, console, and mobile platforms.
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Lead UI Artist - MONOPOLY GO!
Scopely
Barcelona
1mo
Lead UI Artist defining the visual language, design systems, and quality standards for the mobile game MONOPOLY GO!, ensuring intuitive and polished user interactions.
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UI Artist - MONOPOLY GO!
Scopely
Barcelona
1mo
Create mockups and polished UI assets for Monopoly GO! features, translating flowcharts and wireframes into usable UI systems.
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Senior FX Artist
Outpost-Vfx
London, England, gb
1mo
Creating hyper-realistic visual effects (fire, fluids, atmosphere, explosions) for film and episodic projects.
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Senior Voice Designer
Cd-Projekt-Red
Warsaw, Masovian Voivodeship, pl
$228k–$355k
1mo
Senior Voice Designer supporting Audio teams in dialogue recording, editing, voice design, mastering, and pipeline development for immersive player experiences.
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Game Design Intern
Epicgames
Cary
1mo
Intern supporting the Rocket League team at Psyonix with gameplay challenges, Rocket Pass development, vehicle balance, and UEFN mode implementation.
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Senior Animator
Lnw
Silverwater, Australia
1mo
Creating high-impact 2D animation for slot machine games destined for the Australian market, including symbol wins, reel transitions, and feature sequences.
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Level Designer, Missions
Warnerbros
UT Salt Lake City 175 East 400 South
1mo
Design and implement mission structures, pacing, and player experiences for an open-world action RPG, guiding gameplay flow from concept to final implementation.
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Lead Texture Artist - ILM London
Disney
London, United Kingdom
1mo
Lead a team of texture artists to establish texturing workflows and technical strategy for photoreal visual effects projects, creating hero assets for extreme close-ups.
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Artiste en animation graphique (Marketing) Contrat Temporaire - Motion Designer (Marketing) Temporary Contract
Gameloft
Montreal, QC, ca
1mo
Create captivating video content including trailers and performance ads for mobile and PC games to drive user acquisition across app stores and social platforms.
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Artiste de développement visuel Senior - Plusieurs postes
Rodeo-Fx
Montreal, QC, ca
1mo
Senior Visual Development Artist creating hyper-realistic 3D model looks by combining textures, nuances, and surface properties for VFX and animation sequences.
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Senior Lookdev Artist - Multiple Positions
Rodeo-Fx
Montreal, QC, ca
1mo
Create and refine photorealistic looks for 3D models by combining textures, shading, and surface properties to achieve high-quality rendering for VFX sequences.
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Senior UI Artist - MONOPOLY GO!
Scopely
Barcelona
1mo
Create mockups, pitches, and polished UI assets for Monopoly GO! features, translating flowcharts and wireframes into usable, delightful UI systems.
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Technical Designer in Animation
Epicgames
Cary
1mo
Design and create gameplay animation systems to facilitate appealing, high-quality character motion for games.
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