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Software Engineering
› Game Engine Dev
Game Engine Dev
941 open positions
Unity Software Engineer
Outsight
USA
1mo
Design, develop, and refine features within a Unity-based platform for LiDAR simulation, crowd simulation, and dynamic simulation tools for model training and live demos.
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Senior Core Systems Engineer
Disney
Remote
1mo
Build and optimize feature-rich game engines and tools for global audiences, shaping the technology platform for game teams.
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macOS low-level Open Source Developers at CodeWeavers
CodeWeavers
Remote
1mo
Improve Wine's ability to run games on macOS and develop Wine-based software including CrossOver and FEX emulator.
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Lead Unity Software Engineer (Gameplay)
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Playrix
Remote
1mo
Lead Unity Software Engineer driving technical architecture, team development, and AI-first engineering practices for mobile game features and optimization.
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(Senior) Developer Support Engineer (m/f/d)
Frankfurt am Main, HESSEN
1mo
Respond to technical support inquiries from third-party developers, investigate complex technical issues, and provide GPU/CPU optimization guidance for Nintendo platforms.
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Game Software Engineer - TROVE
Gamigo-Philippines-Incorporated
Cebu City, Cebu, Philippines
1mo
Develop software for online and mobile games, specifically focusing on the Trove title.
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Principal Game Programmer (Unreal Engine)
Gameloft
Ho Chi Minh City, Ho Chi Minh, vn
1mo
Primary technical authority for the OTT portfolio, responsible for technical strategy, transformative innovation, and leading multi-disciplinary teams in game engine architecture and live service operations.
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Software Engineer - Gears of War - The Coalition: Internship Opportunities
Microsoft
Canada, British Columbia, Vancouver
1mo
Applies engineering principles to solve complex problems and develop software features for game products.
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Software Engineer (Video Player)
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Genius Sports
Medellín, Antioquia, Colombia
1mo
Building, maintaining, and hardening a video player with a focus on playback performance, rendering, integrations, and viewer experience.
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Senior Software Engineer GDK
Global-Draw-Limited
UK
1mo
Design and develop a next-generation, cross-platform game framework used across web, mobile, desktop, and land-based gaming platforms.
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Associate Front End Developer
Global-Draw-Limited
USA
1mo
Associate Client Engineer developing, maintaining, and enhancing client-side code for desktop and mobile online games.
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Senior Producer
Epicgames
Cary
2mo
Lead production planning, team operations, and delivery execution for critical cross-functional initiatives on the Unreal Engine team.
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Senior/Principal Render Engineer
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Sharkmob
Malmo, Skåne County, Sweden
2mo
Senior/Principal Render Engineer responsible for improving visual fidelity and performance of a AAA multiplayer game through complex rendering systems.
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Sr Software Engineer II
Splice
Remote
$176k–$176k
2mo
Lead the design and implementation of the audio engine powering Splice's DAW plugins, Web, Desktop, and Mobile apps to enable music creation.
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Staff Software Engineer, Social & Store - Unpublished R&D Product
Riotgames
Sydney, Australia
2mo
Architect foundational social and store systems for an unpublished R&D game product, ensuring vertical integration, scalability, and compliance with safety standards.
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Staff Software Engineer, Engine & Tools - Unpublished R&D Product
Riotgames
Sydney, Australia
2mo
Designing and implementing AI/ML driven tools and features to increase developer efficiency for an unpublished R&D product.
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Developer Experience (DX) Lead
Gameloft
Bucharest, Bucharest, ro
2mo
Lead cross-studio technical enablement by identifying workflow patterns, reducing friction, and driving adoption of shared pipelines, tooling, and AI-assisted development practices across game development teams.
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Senior System Software Engineer - Video
NVIDIA
India, Pune
2mo
Design and develop high-performance, low-latency video streaming functionalities and adaptive streaming algorithms for cloud gaming and interactive graphics applications.
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Senior Rendering Programmer
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Cloud Chamber
Montreal, Quebec, Canada
2mo
Senior Rendering Programmer modifying core shaders, developing new rendering technologies, and optimizing performance for Unreal Engine 5 in AAA games.
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Associate Front-end Software Engineer
Global-Draw-Limited
USA
2mo
Implement and maintain client-side code for desktop and mobile games, debugging and modifying in-game features to ensure quality game experiences.
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Sr Software Engineer II (Remote- US)
Splice
Remote
$176k–$176k
2mo
Lead the design and implementation of the audio engine powering Splice's DAW plugins, Web, Desktop, and Mobile apps to help musicians create music.
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Backend Gameplay Programmer
Evolution
Sofia, Sofia City Province, bg
2mo
Develop and maintain backend systems for the mathematical models powering slot games.
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Associate Front End Developer
Lnw
Sofia, Bulgaria
2mo
Develop, maintain, and enhance client-side code for desktop and mobile online games, ensuring smooth gameplay and timely updates.
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Senior Software Engineer GDK
Lnw
Manchester, United Kingdom
2mo
Building a shared, next-generation game framework for web, mobile, desktop, and land-based gaming platforms.
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Associate Director of Technology
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Beenox
2mo
Leadership role defining technological direction, managing multiple teams/domains, and aligning technology strategy with business objectives for game development.
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Platform Developer
Titan-Os
Taipei, Taipei City, Taiwan
2mo
Develop and maintain video advertising flows, FAST channel playback, browser integration, and OTT streaming solutions for next-generation Smart TV experiences.
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UI Programmer - (March of Giants)
Ubisoft
Montreal, QC, ca
2mo
Develop UI modules (menus, HUD) for a video game, collaborating with designers to implement presentation systems and optimize performance.
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Programmeur.euse IU - (March of Giants)
Ubisoft
Montreal, QC, ca
2mo
Develop game UI modules for general presentations including menus and HUDs, ensuring visual and logical consistency across platforms.
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Copy of Senior Lua Developer
Lifted-An-Upwork-Company
Remote
$0k–$0k
2mo
Review, analyze, and evaluate Lua code for accuracy, quality, and best practices; develop and modify Lua scripts based on project requirements.
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Software Development Manager, Tools & Products
2k
Montréal, Quebec, Canada
2mo
Lead a team of 8+ engineers to build centralized development tools, automation frameworks, and pipeline products that accelerate game creation across 2K's portfolio.
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Software Development Manager, Engineering Services
2k
Montréal, Quebec, Canada
2mo
Lead and mentor a distributed team of 8+ engineers supporting AAA game co-development, platform optimization, and critical technical initiatives.
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Unity Software Engineer
Outsight
Paris
2mo
Design, develop, and refine features within a Unity-based platform for LiDAR simulation, crowd simulation, and dynamic simulation tools for model training and live demos.
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Sr. Manager, Software Engineering - League of Legends, Developer Experience
Riotgames
Los Angeles, USA
2mo
Lead and develop an engineering team to build and evolve League of Legends' internal developer platform, focusing on tools, workflows, and support systems that enable developers to build, debug, and ship efficiently.
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Principal Software Engineer, Rendering - Unpublished R&D Product
Riotgames
Los Angeles, USA
2mo
Build rendering systems and engine features for a new AAA MMO game, prioritizing player experience and performance.
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Customer Experience Program Manager -Windows Gaming Team
Microsoft
United States, Washington, Redmond
2mo
Define and drive product strategy, vision, and roadmap for graphics technologies including DirectX, HLSL, PIX, and related developer tools to advance the Windows graphics ecosystem.
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Principal Software Engineer, WebRTC
Roblox
San Mateo, CA
$295k–$295k
2mo
Building a next-generation real-time communication platform for billions of users, enabling voice chat, 3D audio, and large-scale broadcast across diverse devices.
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Program Manager -VALORANT Mobile
Riotgames
Shanghai, China
2mo
Program Manager leading cross-functional operations and partner coordination for VALORANT Mobile.
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Programmeur.se Moteur (Far Cry)
Ubisoft
Montreal, QC, ca
2mo
Develop and evolve central game engine systems for Ubisoft's production pipeline, focusing on performance, scalability, and stability.
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システムソフトウェアパフォーマンス最適化エンジニア(R&D)
Siei
Remote
2mo
Research and develop system performance and low-latency technologies for future-generation PlayStation hardware and software.
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Programmeur.euse Moteur - (March of Giants)
Ubisoft
Montreal, QC, ca
2mo
Develop, refactor, and optimize core engine systems for performance, maintainability, and extensibility while ensuring compatibility and clear code structure.
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Senior Engineer, Graphics - Unannounced Project
Scopely
Remote
2mo
Develop and optimize real-time rendering features for a cross-platform Strategy/MMO game on mobile devices.
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R&D Engineer
Ubisoft
Pune, MH, in
2mo
Develop robust automation frameworks and tools for game testing to reduce manual efforts and deliver sustainable solutions.
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Senior Associate Software Engineer
Lnw
Chennai, India
2mo
Design, develop, test, and deploy software applications for land-based gaming using C# Unity.
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Build Programmer
Epicgames
Cary
2mo
Design, maintain, and improve build automation systems and CI/CD pipelines for large-scale game projects, specifically Rocket League.
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AI Programmer
Epicgames
Cary
2mo
Design, build, and maintain core AI systems and gameplay features for Fortnite Battle Royale, collaborating with designers and artists to iterate on AI behavior.
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Software Engineer (C#/.NET)
Rockstargames
Rockstar New York
$101k–$101k
2mo
Building scalable server-side features and distributed systems for online gaming services including matchmaking, cloud saves, and leaderboards.
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Engine Programmer
Ubisoft
Montreal, QC, ca
2mo
Develop and optimize core engine systems, physics modules, and data pipelines for high-performance game production.
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Programmeur.se Moteur
Ubisoft
Montreal, QC, ca
2mo
Develop and evolve central game engine systems, ensuring performance, scalability, and stability for production needs.
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Senior Software Engineer (Unity)
Scopely
Bangalore
2mo
Develop and maintain the Unity client for mobile games, focusing on gameplay systems, UI, live events, and client infrastructure.
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Build Programmer
Epicgames
Cary
2mo
Build and maintain CI/CD pipelines and automation infrastructure for the Rocket League game.
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