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Product & Design
› Game & Level Design
Game & Level Design
1,240 open positions
多平台动作搜打撤-高级场景/关卡编辑
Tencent
Shenzhen, China
Designing and editing game levels and scenes for PC and mobile platforms, optimizing performance across devices.
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《三角洲行动》-高级技术美术(渲染向)
Tencent
Shenzhen, China
Enhancing game rendering quality, writing Shaders, and collaborating with engineering and art teams to implement visual effects.
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在研剑来IP单机游戏-2D场景原画
Tencent
Shenzhen, China
Define visual style, world-building, and color/lighting tone for a 2D scene art role in a single-player game based on the 'Jian Lai' IP.
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S工作室-预研项目-AI策划
Tencent
Shenzhen, China
Designing and implementing AI bot behaviors for PVP and PVE game elements, building AI workflows to improve R&D efficiency, and exploring generative AI for new gameplay mechanics.
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多平台动作搜打撤-高级2D角色原画设计师
Tencent
Shenzhen, China
Design core character concepts for a Souls-like realistic style game, shaping the worldview and ensuring 3D asset fidelity.
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多平台动作搜打撤-高级3D特效设计师
Tencent
Shenzhen, China
Design and production of in-game character skills and scene VFX for a multi-platform action game, adhering to a realistic Souls-like aesthetic.
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光子 AI-AI 游戏策划-创新项目
Tencent
Shenzhen, China
Design core gameplay experiences for AI-powered emotional companionship games, focusing on character interaction, emotional feedback, narrative progression, and player choices.
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《三角洲行动》系统策划
Tencent
Shenzhen, China
Design core gameplay systems including main flow, matchmaking/ranking, and loop mechanics for a tactical shooter game.
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《元梦之星》-3D角色设计师
Tencent
Shanghai, China
Creating 3D character models, textures, and materials for the mobile game Yuan Meng Zhi Xing to ensure visual style consistency.
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S工作室-预研项目-战斗策划-武器方向
Tencent
Shenzhen, China
Designing new firearm systems and core combat experience parameters (TTK) for a contemporary Chinese shooter game.
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在研UE5射击游戏-概念设计师
Tencent
Shenzhen, China
Define art style and create concept art for characters, scenes, vehicles, and UI for a UE5-based cyberpunk shooter game.
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S工作室-预研项目-战斗策划-PVPVE方向
Tencent
Shenzhen, China
Design PVE combat, environmental challenges, monster ecology, and spawn logic within PVPVE environments.
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《传说对决》资深3D特效设计师
Tencent
Shenzhen, China
Design and implement character skills, effects, and lobby visuals for a MOBA game using U3D engine.
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在研UE5射击游戏-游戏世界观策划
Tencent
Shenzhen, China
Design the cyberpunk world framework, social structure, factions, and technology/body modification systems for a UE5 shooter game.
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技术动画专家
Tencent
Shenzhen, China
Designing and optimizing animation systems (state machines, trees, pipelines) for AAA game projects to ensure high-quality in-game animation performance.
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元梦之星-资深3D场景设计师
Tencent
Shanghai, China
Designing and optimizing 3D scene models for a mobile game, ensuring high performance on mobile devices and adherence to project quality standards.
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3A修仙RPG游戏-特效设计
Tencent
Shanghai, China
Design and implement high-quality combat VFX for a 3A-level Xianxia RPG, focusing on character skills, ultimate moves, boss abilities, and weapon effects to enhance impact and visual fidelity.
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背景アーティストインターン|Environment Artist Intern 107266
Tencent
Osaka, Japan
Creating and implementing 3D background assets for AAA action games using Unreal Engine 5.
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背景アーティスト|Environment Artist
Tencent
Tokyo, Japan
Creating 3D background art, environments, and objects for an upcoming AAA game title to establish the game's world and visual style.
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3A修仙RPG游戏-高级动画设计师
Tencent
Shanghai, China
Design and implement action styles for 3A action RPG characters, covering combat, movement, hit reactions, idle states, and key cinematic moments to ensure distinctiveness, rhythm, and expressiveness.
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Principal Game Designer
Tencent
Poland-Remote, Poland
$256k–$256k
Strategic creative leadership for partner studio AAA games, defining vision and gameplay pillars while providing hands-on design support.
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Project Spirits 游戏分镜导演
Tencent
Guangzhou, China
Design storyboards for gameplay combat transitions, character ultimate moves, cutscenes, and promotional videos to define visual execution and pacing.
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Principal Game Designer (Genre Specialist)
Tencent
London, United Kingdom
Define and refine minute-to-minute gameplay experience, build scalable combat systems, and lead innovative game modes for global shooter, SOC, and multiplayer online games.
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欧美3A IP战术射击手游-高级战斗策划(3C方向)
Tencent
Shenzhen, China
Design and implement 3C (Character, Camera, Controller) experiences for a first-person tactical shooter game, focusing on high-quality animation, character feel, and camera effects.
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轻游梦工坊-高级玩法策划(AI游戏生成)
Tencent
Shenzhen, China
Design innovative casual game prototypes and build a benchmark library for an AI game generation platform by structuring gameplay knowledge for AI agents.
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Senior AI Effect Experience Designer- TikTok Design
TikTok
San Jose, United States of America
Design and develop social games, effect-based shooting experiences, and the Effect House toolchain to drive user engagement and content creation on TikTok.
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英雄联盟手游-技术美术
Tencent
Shenzhen, China
Design and develop material effects for characters, scenes, VFX, and post-processing in a mobile MOBA game.
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欧美3A IP战术射击手游-战斗策划(3C方向)-新星引力计划
Tencent
Shenzhen, China
Design and implement 3C (Camera, Control, Character) experiences for a first-person tactical shooter game to ensure intuitive, responsive, and tactical gameplay.
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OG项目组-资深载具概念设计师
Tencent
Shenzhen, China
Concept design for vehicles (cars, motorcycles, ships, aircraft, and special vehicles) in game projects, ensuring visual consistency with the game's world and style.
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《逆战:未来》战斗策划(构筑)
Tencent
Shenzhen, China
Design weapon talents and combat builds, create prototypes, and optimize gameplay for a PVE shooter game.
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《元梦之星》-2D场景设计-欧卡商业化
Tencent
Shanghai, China
2D scene designer creating concept art, building structures, and prop skins for the 'Yu Meng Zhi Xing' game, ensuring a unified cartoon rendering style.
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3D Artist (Animation) - TikTok Design LIVE Gifts & Effects
TikTok
Sydney, Australia
Design and launch virtual gifts and effects (animations, mini-games, IP characters) for TikTok LIVE to drive user engagement and creator growth.
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?
Job
Remote
Design and implement complex UI/UX solutions for core, meta, and monetization systems in a mobile multiplayer survival shooter.
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灰境行者-高级动画师
Tencent
Shanghai, China
Design and produce first-person, third-person, and monster animations for a realistic-style PC game, ensuring fluid combat performance and narrative consistency.
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在研项目-关卡策划-新星引力计划
Tencent
Shenzhen, China
Designing level gameplay, modes, monsters, maps, and event mechanics for shooting games.
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《三角洲行动》商业化表现TA
Tencent
Shanghai, China
Design and implement technical solutions for visual effects, including weapon material design and high-performance rendering optimization.
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《三角洲行动》3D动作设计师-3C方向
Tencent
Shenzhen, China
Designing and implementing 3C animations for the protagonist, including locomotion, combat/non-combat behaviors, and item interaction performances.
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和平精英-3D角色设计师(脸型方向·BJD美型)-新星引力计划
Tencent
Shenzhen, China
Create high/medium/low poly models and textures for stylized/BJD-style character faces, ensuring precise facial proportions, contour refinement, and skin texture quality for commercial game projects.
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和平精英-资深CG导演(商业化)
Tencent
Shenzhen, China
Directing commercial CG promotional videos for game skins, blending commercial and artistic elements to highlight game features and skin highlights.
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金铲铲之战-子公司美术负责人
Tencent
Wuhan, China
Lead the end-to-end setup and management of a subsidiary art team to produce stylized game assets and ensure consistent quality and delivery across the production pipeline.
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轩辕传奇-数值策划-新星引力计划
Tencent
Shanghai, China
Design combat values and growth systems for card/RPG games, including cultivation modules and reward structures.
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预研项目制作人-RPG游戏
Tencent
Shenzhen, China
Pre-researching core creative concepts and gameplay mechanics for RPG projects, designing and planning the implementation of core gameplay frameworks and numerical systems.
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英雄联盟手游-UGC策划负责人
Tencent
Shenzhen, China
Lead the long-term planning and execution of the UGC module for League of Legends: Wild Rift, designing game editors for developers and players.
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PUBG Mobile-3D特效设计师
Tencent
Shenzhen, China
Design and guide 3D combat special effects for PUBG Mobile, ensuring alignment with design goals and performance standards.
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J3-UE5微恐射击-怪物策划
Tencent
Shenzhen, China
Design and implement monster and boss gameplay mechanics for large-scale PVPVE shooting maps.
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J3-UE5微恐射击-3D角色设计师
Tencent
Shenzhen, China
3D character and creature modeling, UV unwrapping, and texture painting for a horror-themed shooter game.
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《使命召唤手游》交互设计师
Tencent
Shenzhen, China
Design user experience flows, information architecture, and interface interactions for a mobile FPS game to ensure smooth, immersive IP experiences.
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J3-UE5微恐射击-CG视频导演
Tencent
Shenzhen, China
Designing creative content for game trailers, CG shorts, and in-game performance animations, including scriptwriting, storyboarding, and post-production oversight.
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在研剑来IP单机游戏-动画导演
Tencent
Shenzhen, China
Directing narrative, character performance, and pre-visualization for a single-player game based on the 'Jian Lai' IP.
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欧美3A IP战术射击手游-高级战斗策划(枪械方向)
Tencent
Shenzhen, China
Designing and iterating FPS/TPS gun mechanics, ballistics, and combat feel for 3A-quality mobile shooters.
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