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Product & Design
› Game & Level Design
Game & Level Design
1,240 open positions
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Job
Remote
Designing, prototyping, and iterating on playable ads (mini-games) to test hypotheses and identify engaging gameplay mechanics for casual players.
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魔方工作室在研风格化UE5射击游戏-UI视觉设计师
Tencent
Shenzhen, China
Create high-impact UI visual packaging for a stylized Unreal Engine 5 shooter game, focusing on hard-edged, Euro-American cartoon/realistic styles.
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UE微恐轻动作项目-资深任务策划
Tencent
Shenzhen, China
Design and iterate main story, side quests, seasonal themes, and daily task systems, integrating narrative with base operations gameplay to create seamless player guidance and progression.
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《暗区突围:无限》-游戏GUI视觉设计师
Tencent
Shanghai, China
Design UI interfaces, icons, effects, and promotional assets for a PC game, ensuring visual consistency with the game's worldview and user experience.
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魔方在研轻动作风格化游戏预研项目-高级动画师
Tencent
Shenzhen, China
Designing and producing character/biological animations for a light-action stylized game, ensuring quality standards and mobile performance.
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魔方在研轻动作风格化游戏预研项目3D角色负责人
Tencent
Shenzhen, China
Lead 3D character style and quality exploration for a new stylized game, establishing production pipelines and standards for the character team.
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魔方在研轻动作风格化游戏预研项目资深叙事设计师
Tencent
Shenzhen, China
Designing narrative frameworks, scripts, and IP settings for a stylized action game with a Chinese national style (Guofeng), ensuring rhythmic tension and visual-audio cinematic experiences.
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J3-UE5微恐射击-3D武器
Tencent
Shenzhen, China
Creating realistic 3D firearms assets (high/low poly models, PBR textures) for a horror-themed FPS game in Unreal Engine 5.
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3D 动作游戏《狩》美术项目经理(APM)
Tencent
Shenzhen, China
Build and optimize art project management frameworks to enhance R&D efficiency for a 3D action game.
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代号:Craft-高级工程师-Agentic Engineer
Tencent
Shenzhen, China
Design and develop core agents for lightweight game creation, optimizing workflows to enhance content generation quality and adapt to game development stages.
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《洛克王国:世界》-视觉设计师(资深)
Tencent
Shenzhen, China
Lead creative visual proposals for the game UI system, defining the overall visual packaging direction based on the game's worldview and product requirements across styles like 2D, console, realistic, and cinematic.
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Job
Remote
Lead the UX/UI team for the flagship browser game Hero Wars: Dominion Era, focusing on interface logic, design, and standardization.
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PUBG Mobile-3D角色模型(AI方向)
Tencent
Shenzhen, China
Lead 3D character model and texture production for PUBG Mobile, integrating AI-driven workflows to optimize asset creation and quality.
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自研IP二次元项目-资深3D角色
Tencent
Shanghai, China
Creating high-quality 3D character and equipment models for a self-developed 2D anime-style game project.
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多平台动作搜打撤-高级3D角色制作
Tencent
Shenzhen, China
Creating high-fidelity realistic character models, commercial fashion, and weapon components for multi-platform action games with a Chinese style aesthetic.
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QQ经典农场游戏策划-新星引力计划
Tencent
Shenzhen, China
Design gameplay mechanics and system modules for a mobile mini-program farming simulation game to enhance user engagement and retention.
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《三角洲行动》玩法策划
Tencent
Shenzhen, China
Design and implement enemy and boss gameplay mechanics within a large-scale PVPVE shooting game map, ensuring aesthetic quality and combat system stability.
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在研项目-资深战斗策划-武器/系统方向
Tencent
Shenzhen, China
Designing and implementing complete combat systems, weapon mechanics, and tactical gameplay loops for FPS/TPS games.
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J3-UE5微恐射击-动效设计师
Tencent
Shenzhen, China
Design creative UI motion effects for a horror-themed shooting game, balancing visual quality with performance.
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英雄联盟手游-高级特效设计师-局内特效
Tencent
Shenzhen, China
Design and implement in-game visual effects for League of Legends: Wild Rift, including skill effects and skin concepts.
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混元多模态技术美术(AI/动画/场景渲染方向)(北京)
Tencent
Shenzhen, China
Develop technical solutions and tools to bridge AI, animation, and scene rendering with art teams, optimizing production workflows and visual quality within game engines.
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UE微恐轻动作项目-品宣设计师
Tencent
Shenzhen, China
Lead visual creative planning and asset production for marketing campaigns of a horror-themed mobile game, including version KV, selling point graphics, and brand visual guidelines.
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《三角洲行动》关卡策划
Tencent
Shenzhen, China
Designing and building original level layouts, PVP gameplay mechanics, and narrative-driven content for a first-person shooter game.
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《三角洲行动》-系统策划(全面战场模式)
Tencent
Shenzhen, China
Design gameplay systems for the 'Full Battlefield' mode, including entry flows, progression systems for levels/weapons/vehicles, and core mechanics like defense/offense/territory control.
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灰境行者-3D场景模型
Tencent
Shanghai, China
Creating high-fidelity 3D scene models, textures, and assets for games, ensuring engine-ready performance and visual fidelity.
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魔方在研轻动作风格化游戏预研项目角色概念设计专家
Tencent
Shenzhen, China
Concept design expert for character and monster design in a stylized game project, focusing on realistic proportions with strong stylistic differentiation and Chinese ancient cultural aesthetics.
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3D动作游戏《狩》-3D特效设计师(深圳/上海)
Tencent
Shenzhen, China
Design and production of character, story, and scene visual effects for a 3D action game.
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《三角洲行动》-概念设计负责人
Tencent
Shenzhen, China
Lead concept design for characters, hard-surface assets, environments, and commercial packaging for a tactical shooter game.
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光子 AI-3D 内容合成数据研究员
Tencent
Shenzhen, China
Build synthetic 3D content generation pipelines using game engines to produce multi-view synchronized data for AI training.
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Supercell游戏《荒野乱斗》-资深动画设计师
Tencent
Shenzhen, China
Design and produce character performances, scene animations, and skill animations for the mobile game Brawl Stars.
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OG项目组-大世界氛围策划-NPC人流方向
Tencent
Shenzhen, China
Design and implement behavior content for open-world city atmosphere NPCs (crowds + performances), including daily routes, group behaviors, and scenario-based performances.
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OG项目组-大世界车流策划
Tencent
Shenzhen, China
Design and implement traffic flow systems, rules, and AI behaviors for a large-scale open world game to create a living city experience.
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OG项目-战斗策划(3C向)
Tencent
Shenzhen, China
Design, implement, and iterate character, camera, and control systems for a 3C-focused game project.
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《三角洲行动》-3D场景设计师-新星引力计划
Tencent
Shenzhen, China
Design and integrate 3D game environments using Unreal Engine, ensuring visual fidelity and performance optimization for a tactical shooter.
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OG项目组-资深战斗策划(3C向)
Tencent
Shenzhen, China
Design, implement, and iterate character, camera, and control systems for a 3C-focused game project.
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《灰境行者》-音频策划-声音设计师
Tencent
Shanghai, China
Lead audio design and sound implementation for a game project, establishing design standards and delivering core sound modules.
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知名IP海外项目-系统策划-系统玩法方向
Tencent
Shenzhen, China
Design and optimize game systems (tutorials, gameplay loops, guilds) for international markets, ensuring alignment with user expectations and technical implementation.
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Unreal Engine Rendering & Cinematics Specialist
Togethergroup
Sarasota, Imerza
Create high-quality cinematic sequences, photorealistic still images, and optimized rendering pipelines for architectural visualization projects.
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知名IP海外项目-系统策划-本地化交互方向
Tencent
Shenzhen, China
Design and implement localization interaction frameworks and strategies for game versions across different overseas regions.
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微恐搜打撤SOC-战斗策划(3C方向)
Tencent
Shenzhen, China
Design the 3C (Character, Combat, Vehicle) system for a micro-horror search-and-destroy SOC pre-research game, including roles, vehicles, and firearms.
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微恐搜打撤SOC-关卡策划
Tencent
Shenzhen, China
Designing and prototyping levels for micro-horror search-and-shoot games, building foundational world prototypes.
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《王者荣耀》UGC-技术美术(TA)
Tencent
Shenzhen, China
Develop a UGC game editor for non-professional creators and lead the construction of creation toolchains, modular art assets, and gameplay ecosystems.
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魔方在研轻动作风格化游戏预研项目场景概念设计专家
Tencent
Shenzhen, China
Lead scene concept and style exploration for a stylized game project, focusing on realistic stylization and strong atmospheric storytelling.
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《三角洲行动》-高级场景概念设计师
Tencent
Shenzhen, China
Create memorable worldviews and scene concept designs for a hardcore shooter game, including ecosystems, maps, cities, and indoor/outdoor POIs.
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Supercell《荒野乱斗》-技术美术-角色材质渲染
Tencent
Shenzhen, China
Design rendering solutions and write Shaders to achieve artistic effects for characters and scenes in mobile games.
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和平精英-游戏策划(创意方向)-新星引力计划
Tencent
Shenzhen, China
Design and launch viral in-game gameplay mechanics and social activities for the mobile shooter 'Peacekeeper Elite' (Game for Peace), leveraging internet trends and player culture to drive engagement and external social media propagation.
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《火影忍者》手游-3D动作设计师(深圳)
Tencent
Shenzhen, China
Designing and implementing 3D character animations for a fighting game, ensuring motion quality and character personality expression.
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《王者万象棋》3D动画设计师
Tencent
Chengdu, China
Design storyboards and camera animations for scene presentation, create character skill and performance animations for in-game and out-of-game contexts, and edit animations within the game engine.
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和平精英-玩法组组长
Tencent
Shenzhen, China
Design and innovate core gameplay mechanics for a tactical shooter game, managing the full lifecycle from concept to launch and optimizing based on data and player feedback.
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UI动效设计师
Tencent
Shenzhen, China
Design and implement UI motion graphics and GUI effects for game projects, optimizing engine performance and enhancing visual storytelling.
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