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Product & Design
› Game & Level Design
Game & Level Design
1,243 open positions
英雄联盟手游-技术美术
Tencent
Shenzhen, China
Design and develop material effects for characters, scenes, VFX, and post-processing in a mobile MOBA game.
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《三角洲行动》高级交互设计师
Tencent
Shenzhen, China
Design narrative-driven, emotional, and balanced interactive experiences for a tactical shooter game, aligning UI/UX with the game's worldview and player insights.
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游戏Agentic Engineer
Tencent
Shenzhen, China
Design and implement AI agents to enhance game development workflows, optimize intelligent NPC systems, and build DataAgent solutions for Tencent's internal studios.
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欧美3A IP战术射击手游-战斗策划(3C方向)-新星引力计划
Tencent
Shenzhen, China
Design and implement 3C (Camera, Control, Character) experiences for a first-person tactical shooter game to ensure intuitive, responsive, and tactical gameplay.
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OG项目组-资深载具概念设计师
Tencent
Shenzhen, China
Concept design for vehicles (cars, motorcycles, ships, aircraft, and special vehicles) in game projects, ensuring visual consistency with the game's world and style.
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《逆战:未来》战斗策划(构筑)
Tencent
Shenzhen, China
Design weapon talents and combat builds, create prototypes, and optimize gameplay for a PVE shooter game.
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《元梦之星》-2D场景设计-欧卡商业化
Tencent
Shanghai, China
2D scene designer creating concept art, building structures, and prop skins for the 'Yu Meng Zhi Xing' game, ensuring a unified cartoon rendering style.
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灰境行者-高级动画师
Tencent
Shanghai, China
Design and produce first-person, third-person, and monster animations for a realistic-style PC game, ensuring fluid combat performance and narrative consistency.
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在研项目-关卡策划-新星引力计划
Tencent
Shenzhen, China
Designing level gameplay, modes, monsters, maps, and event mechanics for shooting games.
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《三角洲行动》商业化表现TA
Tencent
Shanghai, China
Design and implement technical solutions for visual effects, including weapon material design and high-performance rendering optimization.
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《三角洲行动》3D动作设计师-3C方向
Tencent
Shenzhen, China
Designing and implementing 3C animations for the protagonist, including locomotion, combat/non-combat behaviors, and item interaction performances.
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和平精英-3D角色设计师(脸型方向·BJD美型)-新星引力计划
Tencent
Shenzhen, China
Create high/medium/low poly models and textures for stylized/BJD-style character faces, ensuring precise facial proportions, contour refinement, and skin texture quality for commercial game projects.
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和平精英-资深CG导演(商业化)
Tencent
Shenzhen, China
Directing commercial CG promotional videos for game skins, blending commercial and artistic elements to highlight game features and skin highlights.
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PUBG Mobile-游戏动作设计师(AI 辅助动画方向)
Tencent
Shenzhen, China
Design and production of character, creature, and gameplay animations for PUBG Mobile, integrating AI-assisted workflows.
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金铲铲之战-子公司美术负责人
Tencent
Wuhan, China
Lead the end-to-end setup and management of a subsidiary art team to produce stylized game assets and ensure consistent quality and delivery across the production pipeline.
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轩辕传奇-数值策划-新星引力计划
Tencent
Shanghai, China
Design combat values and growth systems for card/RPG games, including cultivation modules and reward structures.
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雪中悍刀行-资深游戏特效设计师
Tencent
Hangzhou, China
Creating and optimizing high-quality visual effects for scenes, characters, monsters, and items in a game using Unreal Engine 5.
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预研项目制作人-RPG游戏
Tencent
Shenzhen, China
Pre-researching core creative concepts and gameplay mechanics for RPG projects, designing and planning the implementation of core gameplay frameworks and numerical systems.
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UE微恐轻动作项目-手游美术项目管理
Tencent
Shenzhen, China
Managing internal and external workflows for mobile game art projects, ensuring milestones, quality, and resource efficiency.
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英雄联盟手游-UGC策划负责人
Tencent
Shenzhen, China
Lead the long-term planning and execution of the UGC module for League of Legends: Wild Rift, designing game editors for developers and players.
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PUBG Mobile-3D特效设计师
Tencent
Shenzhen, China
Design and guide 3D combat special effects for PUBG Mobile, ensuring alignment with design goals and performance standards.
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《王者荣耀》国际版-特效设计
Tencent
Chengdu, China
Design and produce high-quality in-game combat effects and lobby performance effects for a MOBA game.
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J3-UE5微恐射击-怪物策划
Tencent
Shenzhen, China
Design and implement monster and boss gameplay mechanics for large-scale PVPVE shooting maps.
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OG项目组-高级3D角色设计师
Tencent
Shenzhen, China
Design and produce high-quality 3D character models (from realistic to stylized) and optimize them for Unreal Engine.
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《逆战:未来》战斗策划(3C机甲向)
Tencent
Shenzhen, China
Design and implement combat mechanics, camera systems, and character/mecha animation logic for a 3C mech-focused game.
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J3-UE5微恐射击-3D角色设计师
Tencent
Shenzhen, China
3D character and creature modeling, UV unwrapping, and texture painting for a horror-themed shooter game.
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和平精英-高级关卡/战斗策划
Tencent
Shenzhen, China
Designing game levels and combat systems, optimizing difficulty and combat experience based on player data and feedback.
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《使命召唤手游》交互设计师
Tencent
Shenzhen, China
Design user experience flows, information architecture, and interface interactions for a mobile FPS game to ensure smooth, immersive IP experiences.
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J3-UE5微恐射击-CG视频导演
Tencent
Shenzhen, China
Designing creative content for game trailers, CG shorts, and in-game performance animations, including scriptwriting, storyboarding, and post-production oversight.
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在研剑来IP单机游戏-动画导演
Tencent
Shenzhen, China
Directing narrative, character performance, and pre-visualization for a single-player game based on the 'Jian Lai' IP.
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欧美3A IP战术射击手游-高级战斗策划(枪械方向)
Tencent
Shenzhen, China
Designing and iterating FPS/TPS gun mechanics, ballistics, and combat feel for 3A-quality mobile shooters.
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小游戏策划-数值+商业化方向
Tencent
Shenzhen, China
Design combat systems, numerical balance, and monetization for tower defense, strategy, and battle games; build PVE/PVP gameplay loops and difficulty curves.
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《暗区突围》端游-游戏系统策划
Tencent
Shanghai, China
Design peripheral systems, UI, and interactions for a PC FPS game to ensure user experience and support growth/economy logic.
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《王者荣耀世界》3D特效师
Tencent
Shanghai, China
Design and production of 3D character and scene effects for a game.
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?
Job
Remote
Lead the UX/UI team for the flagship browser game Hero Wars: Dominion Era, focusing on interface logic, design, and standardization.
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《暗区突围》手游-高级3D角色设计师
Tencent
Shenzhen, China
Create 3D character models, textures, and assets (clothing, props, equipment) for a mobile game based on concept art.
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《使命召唤手游》技术美术(渲染)
Tencent
Shenzhen, China
Design rendering solutions, write Shaders, and optimize pipelines to achieve visual effects for scenes and characters in a mobile game.
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渲染向技术指导
Tencent
Shenzhen, China
Provide rendering and material technical support to artists, analyze scene quality, and design asset production pipelines for game development.
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OG项目组-资深叙事设计师
Tencent
Shenzhen, China
Assist the Chief Narrative Designer in developing and writing game stories, character arcs, and dialogue for single or multi-character roles.
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J3-UE5微恐射击-实录导演
Tencent
Shenzhen, China
Directing real-machine promotional videos (gameplay, operations, commercialization, cutscenes) for micro-horror FPS games, including scriptwriting, storyboarding, and post-production oversight.
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《暗区突围》手游-资深3D场景模型设计师(建筑)
Tencent
Shenzhen, China
Designing and optimizing 3D building models, objects, and textures for game scenes to ensure quality and stylistic consistency.
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《逆战:未来》3D特效设计(怪物)
Tencent
Shenzhen, China
Design and produce full-scope 3D skill effects for key characters and large Bosses in a 3D game, ensuring high quality and performance.
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UE5自研IP跨平台射击游戏-3D动作设计
Tencent
Shenzhen, China
Creating high-quality first/third-person weapon animations for a cross-platform shooter game, ensuring smoothness and stability in real-time rendering.
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UE5自研IP跨平台射击游戏-关卡策划
Tencent
Shenzhen, China
Designing and building level layouts for a cross-platform shooter game using 2D tools and 3D software, implementing gameplay modules via Blueprints, and optimizing based on player data and feedback.
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魔方工作室-AI技术美术(美术向)
Tencent
Shenzhen, China
Build and explore frontier AIGC workflows to drive technology implementation in art production for game development.
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Game & Level Designer — Unreal, Multiplayer
Cheat Code LLC
Remote
Design and prototype mechanics for a co-op horror game using Unreal Engine 5, focusing on spatial metrics and multiplayer interactions.
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王者荣耀IP预研游戏-资深3D动画师
Tencent
Chengdu, China
Design and produce high-fidelity 3D character animations for a game, ensuring coherence, tension, and alignment with the game's unique style and narrative.
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UE5自研IP跨平台射击游戏-数值策划
Tencent
Shenzhen, China
Design, model, and maintain core numerical modules including game economy, combat stats, and progression systems to ensure long-term system health.
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Art Lead
Elsewhere
Remote
Define and own the visual style for a surreal card game, creating key art, moodboards, and managing junior artists.
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小游戏策划
Tencent
Shenzhen, China
Designing combat systems, game mechanics, and monetization strategies for tower defense, card, strategy, and battle games.
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