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Software Engineering
› Game Engine Dev
Game Engine Dev
946 open positions
C++客户端开发工程师-Cross Platform
ByteDance
深圳
Optimize cross-platform web engines and client-side rendering performance to improve page load speeds and reduce resource consumption.
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高级Video软件开发工程师-移动OS(北京/上海)
ByteDance
北京
Develop, maintain, and optimize the Video subsystem for XR systems, including video codec frameworks, rendering, post-processing, and Android Video Frameworks to enhance CPU, memory, power, and low latency performance.
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游戏研发版本PM-PVE射击项目
ByteDance
深圳
Manage version releases, schedules, and delivery for a PVE shooting game project, ensuring stability and coordination across the R&D team.
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Unity引擎开发工程师-抖音直播
ByteDance
北京
Designing and maintaining 3D social product game engine tools and content production pipelines for Unity.
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游戏音频算法专家
Tencent
Shenzhen, China
Design and optimize audio algorithms and sound effect solutions for immersive gaming experiences.
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Engineering Lead
Elsewhere
San Francisco, CA
Lead engineering and infrastructure development for a cross-platform collectible card game and deckbuilding roguelike.
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特效研发工程师 - 剪映CapCut
ByteDance
深圳
Developing the underlying special effects SDK and rendering engine for CapCut, integrating AI Agent toolchains to enable AI-driven video effect production and consumption.
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豆包大模型Coding Agent评测产品经理(游戏开发·技术向) - 火山方舟
ByteDance
上海
Define evaluation scenarios for AI coding agents in game development, design testing frameworks for game engines, diagnose model-generated code issues, and drive model optimization based on real-world game production needs.
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高级C++开发工程师 - 飞书视频会议
ByteDance
杭州
Develop and maintain C++ clients for video conferencing applications, focusing on PC products and business logic implementation.
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《三角洲行动》技术美术(渲染方向)
Tencent
Shenzhen, China
Enhance visual rendering quality, write shaders, and collaborate with engineering and art teams to implement effects for a game.
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QQ飞车端游-服务器后台开发工程师-新星引力计划
Tencent
Shenzhen, China
Design and develop server-side architecture and core features for a high-concurrency online racing game.
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《暗区突围》端游-客户端开发工程师-gameplay
Tencent
Shanghai, China
Develop high-quality online FPS games using Unreal Engine, focusing on core gameplay systems, tools, and technical feasibility.
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UE5自研IP跨平台射击游戏-游戏客户端开发工程师(引擎)
Tencent
Shenzhen, China
Develop custom extensions for a UE5-based cross-platform shooter game, optimizing rendering performance and supporting art implementation within technical constraints.
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《逆战:未来》客户端开发(武器方向)
Tencent
Shenzhen, China
Design, develop, and optimize weapon systems and skills for a first-person shooter game.
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流媒体客户端开发工程师-TikTok
ByteDance
北京
Develop and optimize the core functionality of the streaming player, focusing on first-frame time, latency, and stutter reduction for TikTok's live streaming, e-commerce, and gaming verticals.
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《三角洲行动》-高级UE端游引擎开发工程师
Tencent
Shenzhen, China
Develop open-world technologies, advanced rendering, animation physics, and low-level engine tools for a PC game.
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渲染引擎(高级)开发工程师-Cross Platform
ByteDance
上海
Develop cross-platform 2D/3D rendering engines and UI frameworks for Android, iOS, and embedded systems.
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《穿越火线手游》服务器开发工程师(gameplay方向)-新星引力计划
Tencent
Shenzhen, China
Design and implement server-side gameplay mechanics, including competitive modes, skills, weapon systems, synchronization, network optimization, and anti-cheat measures.
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《三角洲行动》-客户端开发工程师(编辑器开发与资源管理)-UGC
Tencent
Shenzhen, China
Develop tools and workflows for user-generated content (UGC) editors, including build processes, content packaging, resource management, and AI-driven efficiency improvements.
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播放器开发工程师-TikTok
ByteDance
北京
Develop and optimize the player SDK and network transmission modules for video playback.
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《逆战:未来》服务器开发工程师
Tencent
Shenzhen, China
Design, develop, and maintain large-scale online game server infrastructure and core systems.
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《怪物猎人:旅人》-资深技术项目管理经理
Tencent
Shenzhen, China
Senior technical project manager for game development, focusing on planning, scheduling, risk management, and tool construction to ensure project delivery.
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C++研发工程师 - 飞书视频会议
ByteDance
上海
Develop and maintain C++ client applications for Feishu's video conferencing product.
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C++/Rust开发工程师 - Seed
ByteDance
北京
Optimizing and extending low-level technical capabilities for the Feishu desktop and mobile clients, focusing on AI integration, security, and performance.
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魔方技术中心-游戏测试开发工程师-客户端性能测试方向
Tencent
Shenzhen, China
Design and execute game client performance testing, analyze performance issues, and build automation processes.
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《三角洲行动》-资深客户端开发工程师(玩法)-UGC
Tencent
Shenzhen, China
Design, encapsulate, and develop UGC gameplay frameworks for a tactical shooter, enabling high-quality user-generated combat content.
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《三角洲行动》-客户端开发工程师(玩法)-UGC-新星引力计划
Tencent
Shenzhen, China
Design, encapsulate, and develop UGC gameplay frameworks and core combat module adaptations for a shooting game to ensure high-quality user-generated content.
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欧美3A IP战术射击手游-服务器开发工程师(UE5 DS Gameplay)
Tencent
Shenzhen, China
Develop UE5 Gameplay features including level flow, input, maps, settings, and replay systems for a tactical shooter mobile game.
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Windows/Mac桌面端直播研发工程师-TikTok
ByteDance
北京
Design and develop live streaming push SDKs and real-time audio/video processing frameworks for Windows and macOS.
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高级PC客户端开发工程师(基础剪辑方向) - 剪映CapCut
ByteDance
上海
Develop core PC-based video editing capabilities including timeline, multi-track editing, asset management, and rough cutting for CapCut and related products.
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欧美3A IP战术射击手游-高级服务器开发工程师(UE5 DS Gameplay)
Tencent
Shenzhen, China
Design and develop UE5 Gameplay features including level flow, input, maps, settings, and replays for a tactical shooter mobile game.
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UE5客户端开发工程师
ByteDance
深圳
Develop character, input control, camera, movement physics, synchronization, and skill modules for a 3D game; optimize weapon feel, character animation, and weapon assembly; perform performance optimization and cross-platform compatibility analysis.
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欧美3A IP战术射击手游客户端开发(局外系统负责人)
Tencent
Shenzhen, China
Design and develop core out-of-game systems (login, lobby, events, social) for a 3A IP tactical shooter mobile game, ensuring performance on mid-to-low-end devices.
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Senior Unreal Developer
Togethergroup
Remote
Lead technical innovation and build/optimize advanced real-time visualization systems in Unreal Engine 5 for architectural and real estate marketing digital twins.
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3D Graphics Engineer (Three.js / WebGL)
Togethergroup
Sarasota, Imerza
Own and advance the real-time rendering engine for a web-based digital twin platform, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, Gaussian-splat captures) that run in the browser.
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UE5引擎渲染开发工程师(PC主机)
ByteDance
深圳
Develop advanced rendering features and optimize performance for PC and console games using Unreal Engine 5.
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UE微恐轻动作项目-资深引擎渲染工程师
Tencent
Shenzhen, China
Design and develop asset pipelines, create high-quality rendering features (terrain, water, volume rendering), and optimize rendering performance for a UE horror game project.
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游戏AI-游戏客户端开发工程师
Tencent
Shenzhen, China
Develop game AI integration platforms, core game modules, and AI pipelines; build and operate AI SaaS products.
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浏览器高级开发工程师-PICO浏览器
ByteDance
北京
Design and implement PICO browser features, Chromium-based browser engine, and WebApp frameworks for virtual reality environments.
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腾讯游戏MagicAI-游戏引擎开发工程师-AI原生方向
Tencent
Shanghai, China
Develop an AI-native game engine based on Godot, enabling safe and efficient invocation by AI agents through CLI, headless architecture, and standardized remote interfaces.
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光子 AI-后台开发-UE DS & AI bot 方向
Tencent
Shenzhen, China
Develop and deploy AI Bot systems and UE Data Streaming (DS) features for multiplayer games, focusing on reinforcement learning for bot decision-making and optimizing DS performance for navigation, physics, and network sync.
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在研3D动作游戏-资深UE5游戏客户端开发工程师(深圳/北京)
Tencent
Shenzhen, China
Develop gameplay systems and client frameworks for a 3D action game, optimizing performance and user experience.
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客户端开发工程师(底图渲染方向)-地理位置中台
ByteDance
深圳
Develop cross-platform vector map rendering engines for iOS, Android, and Harmony, optimizing performance and implementing high-quality symbolization.
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游戏编辑器Agent工程师 - 抖音直播
ByteDance
深圳
Develop AI game editor frontend, including complex interactions, visualization, and AI Agent capabilities like streaming and tool calling.
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《火影忍者》手游-服务器开发工程师
Tencent
Shenzhen, China
Develop server-side solutions and backend infrastructure for a mobile MMORPG, supporting game content and improving performance.
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奥星热浪-游戏客户端开发-(Gameplay方向)
Tencent
Shenzhen, China
Develop gameplay modules for a game client, focusing on game design, feature implementation, and performance optimization.
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AI全栈开发工程师(抖音游戏) - 抖音直播
ByteDance
广州
Full-stack AI engineer developing AI-driven interactive gameplay, AI NPCs, and dynamic narratives for Douyin's game platform.
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知名IP海外项目-游戏客户端开发-系统开发方向
Tencent
Shenzhen, China
Develop and maintain core business systems for overseas mobile games, including character progression, tasks, events, and social features.
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特效素材生产开发工程师 - 剪映CapCut
ByteDance
深圳
Develop and optimize special effect material production pipelines, rendering tools, and image processing capabilities for video editing and AIGC products.
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游戏性能优化与特性SE - 移动OS
ByteDance
北京
Design and implement end-to-end performance optimization solutions for large-scale mobile games, focusing on reducing latency, heat, and frame drops through system-level tuning and rendering pipeline optimization.
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