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Product & Design
› Gaming Product Management
Gaming Product Management
878 open positions
Senior Product Manager (Multiple Positions)
TikTok
San Jose, United States of America
$186k–$186k
Drive product strategy and execution for TikTok's short-form mobile video platform, focusing on user engagement, feature development, and data-driven insights.
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平台产品经理(达人策略)-TikTok生活服务
ByteDance
上海
Design product features for international lifestyle service content creators, focusing on onboarding, growth, and monetization.
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资深用户产品经理(基础产品) - TikTok直播
ByteDance
上海
Design and optimize the foundational user experience for TikTok Live, focusing on streamer motivation, tool capabilities, and onboarding flows to increase streamer retention and scale.
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高级活动平台产品经理-直播国际化
ByteDance
北京
Design and build user-facing features for TikTok Live's international expansion, focusing on activity distribution strategies and centralized activity center scenarios to boost user engagement and business efficiency.
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直播国际化产品运营-用户产品
ByteDance
上海
Product operations for international live streaming, focusing on empowering streamers through global events, product education, and regional partnerships to boost feature adoption and content quality.
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直播国际化高级策略运营经理
ByteDance
北京
Build business strategy systems and ROI analysis frameworks to drive growth and revenue efficiency for live streaming and pan-entertainment products in international markets.
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营收产品运营经理-国际化直播
ByteDance
北京
Launch, operate, and track revenue-generating live streaming products globally; organize events and training to boost product adoption and revenue; analyze regional markets to drive product iteration.
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直播国际化产品运营经理-主播方向
ByteDance
上海
Product operations for international live streaming, focusing on empowering streamers through global events, product education, and regional partnerships to boost feature adoption and content quality.
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营收产品经理(礼物方向)-国际化直播
ByteDance
北京
Build and optimize the live-streaming gift ecosystem to drive revenue growth by managing supply from external designers and IPs to consumer demand.
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直播资深国际化公会运营-印度尼西亚
ByteDance
深圳
Support live streaming business development and guild operations in Indonesia, including planning local events and optimizing user experience.
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营收产品经理(粉丝社群方向)-国际化直播
ByteDance
北京
Design and strategize international live-streaming fan club products to drive paid user growth and revenue.
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和平精英-产品策略
Tencent
Shenzhen, China
Formulate and execute user and community strategies for the game 'Peacekeeper Elite' (Heping Jingying), integrating key initiatives and monitoring project performance to optimize product reputation and user experience.
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《王者万象棋》交互设计师
Tencent
Chengdu, China
Identifying interaction pain points through gameplay testing and data analysis to propose efficiency and emotional engagement improvements for auto-battler games; defining forward-looking interaction concepts for social features and cross-platform evolution.
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《无畏契约手游》-电竞赛事策划经理
Tencent
Shenzhen, China
Design and execute competitive esports tournaments for Valorant Mobile, focusing on tournament structure, rules, and ecosystem incentives.
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《洛克王国:世界》海外区域发行经理(欧美/日韩)
Tencent
Shenzhen, China
Overseas publishing strategy and execution for open-world RPG games in Europe, Americas, and Japan/Korea.
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《英雄联盟》-赛事策划经理-新赛事方向
Tencent
Shenzhen, China
Design and define a new mass-market esports ecosystem for League of Legends, focusing on lightweight, entertaining, and low-barrier tournament formats to drive player engagement and game growth.
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小游戏运营
Tencent
Shenzhen, China
Full lifecycle operations for IAP casual games, including strategy formulation, product optimization, data analysis, and user engagement.
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《三角洲行动》-经济数值(海外)
Tencent
Shenzhen, China
Designing and optimizing the economic systems for the 'Fire Zone' game mode in international markets.
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金铲铲之战-商业化策划-内容设计方向
Tencent
Shenzhen, China
Design and plan in-game monetization content (avatars, skins, items) for a competitive mobile game, ensuring alignment with product positioning and user aesthetics.
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天美《怪物猎人:旅人》-海外发行运营(港澳台&韩国)
Tencent
Shenzhen, China
Overseas marketing and operations for the game Monster Hunter: Wilds in key markets including Greater China (HK, Macau, Taiwan) and South Korea.
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小程序C端产品经理-TikTok
ByteDance
上海
Design and build C-end product capabilities for TikTok mini-programs covering interactive content like mini-games and short dramas, focusing on content discovery, user retention, and lifecycle management.
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金铲铲之战-游戏运营-版本管理方向
Tencent
Shenzhen, China
Manage the end-to-end lifecycle of game version releases for 'Golden Spatula War', ensuring on-time, high-quality launches.
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Strategic Investment Manager
Tencent
Palo Alto, USA
$84k–$84k
Drive new business opportunities, incubate ventures, and make key investment decisions for Tencent Games' global expansion.
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营收产品运营经理-国际化直播
ByteDance
北京
Launch, operate, and track revenue-generating live streaming products for international markets; organize global and regional events and product training to drive adoption and revenue.
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PUBGM西欧游戏运营(产品运营方向)
Tencent
Shenzhen, China
Drive iteration and launch strategies for new game modes in PUBG Mobile Western Europe, balancing player insights with market trends to optimize product design and execution.
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QQ飞车手游-资深玩法策划
Tencent
Shenzhen, China
Design and develop multiplayer game modes for a mobile racing game, managing the full lifecycle from concept to launch.
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腾讯视频-增长产品经理
Tencent
Beijing, China
Design and execute user growth strategies for Tencent Video's mobile app, covering the full lifecycle from acquisition to retention and monetization.
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《三角洲行动》-国服活动运营(内容传播)
Tencent
Shenzhen, China
Design and execute in-game content propagation activities for the Chinese version of Delta Force, focusing on trending topics and game mechanics to drive external discussion.
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POE2 中国区渠道运营
Tencent
Shenzhen, China
Oversees PC channel distribution and operations for international games, customizing strategies to drive channel growth and user acquisition.
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《无畏契约手游》-渠道运营
Tencent
Shenzhen, China
Drive channel distribution and user growth for Valorant Mobile across hard-core alliances, internal channels, and content platforms.
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Senior User Acquisition Manager
Tencent
Shenzhen, China
Overseas user acquisition strategy and execution for mobile, PC, and console games, leveraging data insights and AI tools to drive growth.
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UE微恐轻动作项目-创新产品运营
Tencent
Shenzhen, China
Analyze game data to identify player needs, optimize gameplay, and drive content iteration and innovation for micro-horror light-action games.
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Monetization Strategy & Operations Associate - App & Gaming
TikTok
New York, United States of America
Drive sales partnering, strategy, and operations for the US Apps & Gaming sector, focusing on app promotion, real money gaming, and emerging subverticals.
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AI Product Manager Intern (TikTok Live-Revenue) - 2027 Start
TikTok
Sydney, Australia
Design and optimize TikTok LIVE interactive features and content ecosystem to enhance global user experience and drive platform revenue.
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天美-海外游戏市场营销经理
Tencent
Shanghai, China
Overseas marketing strategy and execution for self-developed games, focusing on player insights, content marketing, PR, and event marketing to drive global launches.
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灰境行者-资深游戏运营
Tencent
Shanghai, China
Formulate overall operation strategies for the game 'Gray Walker', execute launch and key version activities, and optimize mechanisms to boost user activity, retention, and monetization.
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灰境行者-用户运营
Tencent
Shanghai, China
Drive user communication and community management for a game, translating user insights into strategies that foster trust between players and the official team.
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金铲铲之战-高级游戏运营
Tencent
Shenzhen, China
Drive product operations for the high-definition version of a self-battler game, focusing on quality improvement, user experience, and gameplay innovation.
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和平精英-产品策划(和平营地)-新星引力计划
Tencent
Shenzhen, China
Design core community product features for a game companion app, focusing on player growth systems, social interaction, content display, and game data integration.
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天美游戏-游戏产品战略经理
Tencent
Shenzhen, China
Define mid-to-long-term product strategies for TiMi Studio Group by tracking global gaming market trends and analyzing competitor mechanics to guide new market entries.
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《穿越火线手游》-资深商业化策划
Tencent
Shenzhen, China
Design and optimize monetization systems for a mobile FPS game, aligning IP characteristics and user ecosystem with version rhythms to drive revenue.
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QQ飞车手游-资深系统策划
Tencent
Shenzhen, China
Design and iterate the manor system and core gameplay loop for a mobile racing game, including core mechanics, functional modules, and system interconnections.
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UE微恐轻动作项目-游戏研发PM
Tencent
Shenzhen, China
Lead the full lifecycle of game development for micro-horror games with light action mechanics, from requirement definition to final delivery.
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FC ONLINE-游戏运营(本地化策划)-新星引力计划
Tencent
Shenzhen, China
Align product content with R&D for the Chinese version of FC Online, driving localization, gameplay iteration, and version launches based on user needs and market insights.
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《三角洲行动》-版本安全运营
Tencent
Shenzhen, China
Design and implement security features, formulate security operations strategies, and optimize security product functions to ensure a safe player experience in a tactical shooter game.
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《三角洲行动》-国服BD/泛娱乐合作运营
Tencent
Shenzhen, China
Drive BD and pan-entertainment collaborations for the domestic launch of the FPS game 'Delta Force: Hawk Ops', including IP derivatives and promotional campaigns.
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J3-UE5微恐射击-商业化策划(活动方向)
Tencent
Shenzhen, China
Design and manage the full lifecycle of monetization activities for a UE5-based horror-shooter game, including gameplay mechanics, reward logic, and pricing strategies.
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金铲铲之战-资深系统策划
Tencent
Shenzhen, China
Design, optimize, and iterate core systems (farming/ranking) for a competitive auto-battler game to drive long-term user retention.
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腾讯游戏-高级游戏分析师 -游戏研究与应用
Tencent
Shenzhen, China
Conduct deep competitive analysis of domestic and international game development teams, provide optimization solutions for in-development projects, and support product content layout decisions based on category strategies.
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金铲铲之战-资深数值策划
Tencent
Shenzhen, China
Designing long-term numerical frameworks and content for a competitive mobile strategy game, focusing on player progression, combat balance, and retention.
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